FunkOff wrote:Here we are:
http://forgedalliance.obliteratingwave. ... /STfaf.zipNow anybody can test the mod. Be sure to tell me, specifically, what you don't like about it.
Install instructions:
-Unzip to mods folder in My Documents\Gas Powered Games\Forged Alliance directory
-Activate using mod manager in-game
I tested it!
first of all, unzipping is not necessary, FA can read zip files.
regarding the teleport function:
The good thing is, it works
First a question: Did you test, if you play vs another opponent, if he builds a QG and gets the text message about setting the rally point, that you dont see it too ? i couldnt test it with another player so far. I remember, when I scripted this text, everybody could see it, not just the player who triggered it.
Then:
I would imagine a better way to do the teleport thing:
1. Make the QG like a carrier being able to take in units (just steal it from Aircraft carriers :p)
2. Make all QGs on the map connected so you load them in in one QG and can unload them from all other QGs on the map.
The Handling of this would be much easier I think, even if I dont know exactly if this is possible right now.
If its not possible, at least make somehow selectable in a way or another, which units are teleported. For example my acu build the QG and was standing next to it, and was teleported, but I didnt want that
For now, the effect on the QG is a little too big I think
What I noticed: My QG blew off when the connected QG was shot down. Is this on purpose?