Weekly Replay Frenzy !

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

Re: Weekly Replay Frenzy !

Postby Zock » 28 Oct 2011, 16:05

a replays showing how powerfull a first bomber can be. notice that my opponent made his AA before he saw the bomber, so the bomber is even more powerfull if you make the aa when you see the bomber, how it is normal if you dont want to require everyone to read from the score.
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28 Oct 2011 12-12 lastGame.SCFAReplay
(224.32 KiB) Downloaded 254 times
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Weekly Replay Frenzy !

Postby Zock » 28 Oct 2011, 17:38

another example
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28 Oct 2011 15-23 lastGame.SCFAReplay
(131.16 KiB) Downloaded 225 times
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Weekly Replay Frenzy !

Postby FunkOff » 28 Oct 2011, 18:17

Here's my example: Both defending players built mobile AA but I still got 6 kills with one bomber and relatively no effort.
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111027-1151 Four-Leaf Clover.SCFAReplay
(5.37 KiB) Downloaded 242 times
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Re: Weekly Replay Frenzy !

Postby pip » 06 Nov 2011, 19:25

FunkOff wrote:Here's my example: Both defending players built mobile AA but I still got 6 kills with one bomber and relatively no effort.


I can't watch this replay for some unknown reason.
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Re: Weekly Replay Frenzy !

Postby FunkOff » 06 Nov 2011, 19:34

Do you have uber's replay viewer?
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Re: Weekly Replay Frenzy !

Postby Armmagedon » 10 Nov 2011, 01:23

Zock wrote:here are some of my first bomber tests i started some time ago and a few syrtis games where i rush t2 air after.

The file is too big, maximum allowed size is 256 KiB.


Here you go:
http://uploaded.to/file/4iiwgvwq

see that replay ppl and you will see how gunships are unkillable with t1 AA, i think that was that, funk if you think that this is not imba i dunno wht is imba
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Re: Weekly Replay Frenzy !

Postby pip » 13 Jan 2012, 13:13

About the first bomber winning games, I recently saw quite a lot recently (watching TAG_Rock, Ubergeek, Lu Xun, and Zock playing, among other players). The situation is alway like this : a mobile t1 aa comes out, but the bomber will never die to a single t1 mobile aa, or even two, because it flies away half injured, and gains veterancy, fast killing engies and Labs / scouts.

Would it be a bit easier to counter first bomber build order if t1 mobile aa had a slightly longer range?

A flak has 40 range, t1 mobile aa 32. A mobile scout has generally 40-45 radar range. So giving t1 mobile aa 40 range could allow them to hit bombers with a few additional shots, providing there is a radar scout nearby. Bombers have radar built in.

I don't think t1 mobile AA having 40 range would change much their effectiveness against the other air units, except against mercy.
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Re: Weekly Replay Frenzy !

Postby Lu_Xun_17 » 30 Jan 2012, 15:24

T1 AA has already enough range, but most of the players forget to build a scoot (otherwise there's just the visio radius of the T1AA (which makes the AA range small yes)

And if you move your T1AA in the same direction than the bomber, 2 T1AA are enough to kill the bomber on the first pass.
Well 2 T1AA are always enough. Before all, bomber first hurts a lot when players over react to it.
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Re: Weekly Replay Frenzy !

Postby FunkOff » 31 Jan 2012, 01:08

Lu_Xun_17 wrote:T1 AA has already enough range, but most of the players forget to build a scoot (otherwise there's just the visio radius of the T1AA (which makes the AA range small yes)

And if you move your T1AA in the same direction than the bomber, 2 T1AA are enough to kill the bomber on the first pass.
Well 2 T1AA are always enough. Before all, bomber first hurts a lot when players over react to it.


It seems like in all the imba games so far, everybody who went first bomber beat everybody who didn't.
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