the problem is if cybran rule early there is no game left to be played.
and what does thermo x2 slugfests have to do with balancing? its a custom cripple-mode where 90% of all units arent used, and changing vet on the ML still wouldnt change a damn thing facing other experimentals, which is all that matters in those modes. btw, if you send in a GC with shields for the same cost you can add loyalists to the ML and gimp the GC into a brainless tumbling bum.
for real, about even games where the players are agresssive and dont turtle up, a ML gains vet too fast to be taken down by anything else than tons of PD or T3 units. if you even got 1 tank missing to beat down the ML you still got a 4000dps unit roaming around and its getting health fast if you dont kill it.
its the friggen hit&run&get-all-life-back units that can end a game way to easily. changing vet would improve this, and i cant see how it effects turtly thermo-games.