T4 Air units are totally useless(also the fatboy?)

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T4 Air units are totally useless(also the fatboy?)

Postby Prince__ » 03 Aug 2012, 11:38

Played many games and don't see generelly any T4 air unit ... but why?
Well ,you need hours to build it and it's getting detroyed too fast.
I would say that the air units need some huge balance changes somewhere in the future..okay some would say now the CZAR isn't made for a real fight ,true but why you need so much rescourses then?
And what's with the cybran Gunship?Sera Bomber?They get detroyed directly if you focus on them,noting can help it ,even if you have enough ASFs.

( Don't really mean that the fatboy is totally useless ,just btw)..
Some time ago I played many times Vanilla and had a Fatboy,(full HP ,Shield) after a while I forgot it somewhere in the middle of the map ( :D ) and got attacked by t3 UEF gunships and by a couple of Harbingers.Shield got destroyed and after that our ASFs destroyed the T3 Gunships ,well a fatboy without a shield is dead,you only need min. 5 T3 bots and you can kill it .. but WTF my fatboy survived against SOOO many Harbingers ,impossible? No true.I know Vanilla is a completly another balancing etc BUT really ,in FA is a fatboy nothing without his shield.(SURE ,micro it better ,but if any air uits are coming its dead)Is it impossible to do something about it?
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Re: T4 Air units are totally useless(also the fatboy?)

Postby FunkOff » 03 Aug 2012, 14:54

ASF just need to cost more.
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Re: T4 Air units are totally useless(also the fatboy?)

Postby Prince__ » 03 Aug 2012, 15:12

This won't change anything .. you still just need a few ASFs to kill them.
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Re: T4 Air units are totally useless(also the fatboy?)

Postby Softly » 03 Aug 2012, 15:16

Lets not forget that you need to put some serious mass into energy before you can build asf, as well as needing to get lots of engies to build them at a decent rate.

It already takes more than a few asf to kill t4 air, and remember that t4 air is all anti ground units primarily. T4 air has already been buffed, just take the new soul ripper mass cost as an example.

Prince__ wrote:Played many games and don't see generelly any T4 air unit ... but why?


Changes to these units are fairly recent so I think people just need to get used to playing with them now.
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Re: T4 Air units are totally useless(also the fatboy?)

Postby uberge3k » 03 Aug 2012, 15:57

Air experimentals should only be used once you've decisively won air superiority. By then you should be able to easily defend them against any air threat.

The Fatboy is the best land experimental in the game, as it can kite every single land threat. You simply can't use it like a direct fire experimental such as an ML or GC
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Re: T4 Air units are totally useless(also the fatboy?)

Postby rootbeer23 » 03 Aug 2012, 16:05

uberge3k wrote:The Fatboy is the best land experimental in the game, as it can kite every single land threat. You simply can't use it like a direct fire experimental such as an ML or GC


if you have enough room to pull off such a maneuver. If you kite on a 10km map that can easily mean you cannot stop a t4 bot before it reaches your base. On larger maps kiting can also be equivalent to making no forward progress at all.
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Re: T4 Air units are totally useless(also the fatboy?)

Postby pip » 03 Aug 2012, 16:11

uberge3k wrote:Air experimentals should only be used once you've decisively won air superiority. By then you should be able to easily defend them against any air threat.

The Fatboy is the best land experimental in the game, as it can kite every single land threat. You simply can't use it like a direct fire experimental such as an ML or GC


The Fatboy lacks what other land Experimental have : HP. If it had more HP, it would not be so easy to snipe it with TML and T3 bombers. Just doubling its pathetic HP would be enough, and it would make its veterancy actually meaningful. Or if the current balance is deemed good enough, then transfer 10 k HP from the shield to the unit, the same way GPG did for the Harbinger.

As for air units, I think that 45 k mass is too expensive for them, 35 k (still more expensive thant the land exp) would allow them to be built earlier. They are strong enough now, with the way veterancy works now.

And the Soul Ripper, at 28 k mass is by far the best Experimental in the game. It's a Flying GC with AOE, that will gain veterancy faster than any other unit can in the game, laughing at mobile flaks and shields. If you have a decent amount of ASF to escort it, or better, to escort 2, you can kill anything.
Why don't people build it? Because they have no clue it's so cheap now :mrgreen:
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Re: T4 Air units are totally useless(also the fatboy?)

Postby Icy » 03 Aug 2012, 16:33

If the CZAR was made cheaper it would definitely need an altitude nerf. At 35k it would be a cost effective semi hard counter to ASF blobs if you use it right. With the new vet, 3 CZARS at 35k each can beat more than their own mass cost in ASF. Even if they shoot them down, their airforce is going to be heavily damaged from the beams and the flak. (only way to avoid this is with some really good asf micro.)
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Re: T4 Air units are totally useless(also the fatboy?)

Postby SeraphimLeftNut » 03 Aug 2012, 16:43

Listen to UBER. He is by far the best air player in this thread, he actually knows what he is talking about.
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Re: T4 Air units are totally useless(also the fatboy?)

Postby Prince__ » 03 Aug 2012, 17:58

SeraphimLeftNut wrote:Listen to UBER. He is by far the best air player in this thread, he actually knows what he is talking about.


And I play this game long enough to know what's good and what's bad.
AND I agree totally with pip ,even if I don't know really about the Soul Ripper.
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