Raevn wrote:Scathis' range reduced from 4000 to 350? That isn't a balance tweak, it's now a completely different unit.
From no role to a niche role. We are trying to make useless units useful (and don't tell me that the scathis was).
Raevn wrote: I can't find any patch notes.
In the wiki.
Raevn wrote:What you are doing is fundamentally altering the game to match a particular way of playing that a minority of people have, that is, the top-end people.
Wrong. The balance forum and patches test are opened to everyone. Fact is that most of the people that get involved into are top-end players. But that also account also seton top players.
Raevn wrote:You say "A minority won't decide for a majority just because they are louder.", but also say "Right now a minority decide for a majority", "You really (all of you) have to stop thinking that balance will be a community process. It will not."
It's up to you to be part of the process.
If you don't like that some people decide for you, then participate ! (after all, if you don't, how are we supposed to know how to adjust the game to what you think is right).
Of course, saying "this suck" or "I think that ..." won't be taken in account. We need real test, replays, and serious analysis of a problem.
Raevn wrote:There are numerous ways of fixing balance, there's not necessarily a "right" way.
I'd much rather play the game as it was left than a game that's been changed, even if it's "more balanced" for 1v1 games on a 5x5 map, or specifically for setons. Not everyone plays those.
FA emphasis on map control. Anything that can reduce turtling and make the game more dynamic is in the FA spirit.
There are several way of fixing the balance, but the only right ones are the one leading toward to goal. Dynamics.
Raevn wrote:I respect what you are doing, it's hard and often tedious work, and I am all for balance mods. But give us the option of playing vanilla FA if we want to, without any balance applied. Make that separate.
You can play vanilla supcom that emphasis more on turtling. But we won't make each patch playable, it will be a mess real quick (can you play all balance version in gpgnet ? Starcraft 2 ? Battlefield ? Name any game that ever existed?)
Also, in the next patch, while shields are "nerfed" (reducing turtling power), the UEF can have access to one of the better shield of the game more easily (SCU parashield), making, I think, the factions a little more diverse and open new doors in the gameplay.
I don't see how is that bad.
But if you really want, you still can make your own balance mod and play it with your friend. It's not that difficult.