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noobymcnoobcake wrote:T1 sera sub needs a little more HP and UEF battleship needs a bit of a cost tweak from 9000 mass to 1500 mass as it does not give anything else on the sea a chance.
noobymcnoobcake wrote:UEF battleship needs a bit of a cost tweak from 9000 mass to 1500 mass
Anaryl wrote:noobymcnoobcake wrote:T1 sera sub needs a little more HP and UEF battleship needs a bit of a cost tweak from 9000 mass to 1500 mass as it does not give anything else on the sea a chance. The UEF battleship is a base killer. The neptune class battle cruiser is more comparable to the omen class battleship and the summit class battleship is more comparable to the aeon torrent class missile cruiser.
Why does it need more HP?
Simply looking at the stats, and thinking "Hey this is a good idea" isn't productive. In this case the T1 sera Sub and Uef T1 sub are pretty much even, despite the HP disparity.
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Ajellu Anti-Torpedo Defense (Defense, Normal): 0.1 dps, range: 0 - 32projectile: 2 damagemuzzle velocity: 80, lifetime: 7fire cycle: 1 projectile every 20 seconds, 2 damage totalturret pitch: 0° ±180° (180°/s), turret yaw: 0° ±180° (180°/s)
Looking at the unit blueprint before blindly advocating changes can prove useful.
pip wrote:IMO, 10 seconds reload instead of 20 for the torpeod defense would be enough of a small buff, and would make it a real defense rather than a cosmetic one. Sera has other advantages on sea, so the sub can be slightly sub par (but not as it is currently, I think).
Ghoti wrote:pip wrote:IMO, 10 seconds reload instead of 20 for the torpeod defense would be enough of a small buff, and would make it a real defense rather than a cosmetic one. Sera has other advantages on sea, so the sub can be slightly sub par (but not as it is currently, I think).
Ah. Yah I just picked 7 because that was approximately how long a 1 on 1 engagement lasted. Test it yourself, they still get their hineys handed to them by every race... except aeon.
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