by Myrdral » 21 Jul 2012, 03:53
I suppose my wall of text mostly just said that the weapons are not cosmetic. They have an intended role however situational it may be. Most of the time they are to deal with singular units of that type where the unit would be completely vulnerable otherwise. Almost all of those weapons are of a type that the unit does not normally attack. AA on otherwise weaponless transports, torpedos on amphibious units or AA on certain large investment units like destroyers. I like the AA on Valiant example a lot because the destroyer would need more frigate and cruiser etc support without it. The AA on the destroyer makes it a viable option to produce much earlier after upgrading to t2 naval than it would be without the AA. It would really suck if you could not safely build a destroyer because of 1 bomber on the other side. I think that AA gun is there mostly so that the most expensive and generally powerful t2 naval unit is not countered by 1 t1 bomber or gunship(including a not even fully loaded ghetto). Removing it would make the most powerful t2 naval unit too easily countered by air if you produce it before cruisers/shields/a few frigates. Buffing the AA gun on the Valiant would blur the role of the ship with the cruiser and frigate. As it is, you still would build frigates over destroyers for AA and cruisers over both for AA. That little AA gun may make it a good option to go for a few frigates then a destroyer then a cruiser rather than a few frigates then a cruiser then a destroyer. This destroyer before cruiser option seems best when your opponent has built t1 bombers/gunships and submarines. Putting a combination of destroyer to counter the subs/frigates/destroyers/cruisers in that order into the water seems to be the best counter to an opponent with mostly subs and bombers. Lack of AA on the destroyer would make it too vulnerable to air and you would be forced to build the cruiser first which would die horribly to the submarines. Perhaps the wagner torpedos are far less important than the Valiant AA gun and I would be happy to see that changed before the Valiant AA. I do think the fact that the low dps weapon on the wagner is a torpedo which can divert anti-torpedos just as well as a torpedo with much greater damage makes it something which will always be useful. Torpedos can be effective even with low damage per torpedo as long as you have higher damage torpedos from other units. I believe the best torpedo systems have a high rate of fire or salvo quantity( usually both ) in exchange for lower damage per torpedo. For this reason, out of all the low dps weapons, the wagners has the most usefulness for being a torpedo. I am sure there are many other pretty low dps torpedos on even main naval units to aid in the defeating of torpedo defenses even if their dps is a small % of the total dps on that naval unit. The valiant has 150 damage torpedos with only 30 dps(not much more dps than its AA gun when considering you are shooting gneerally higher health naval units with it instead of low health air) for example. I am perfectly happy with some low dps high damage torpedos from a Valiant in combination with other smaller damage torpedos. The Neptune battlecruiser is higher tech and has only 20 dps torpedos but a much higher rate of fire and only 80 damage per torpedo. This lower dps torpedo system on a higher tech ship is actually better than the Valiant at defeating torpedo defense systems. With the two together, the majority of torpedo defense will hit the Neptune's low damage torpedos as more of them are in the water. More of the Neptune's torpedos will still get through in terms of numbers but more dps worth of torpedos from the Valiant will get through. In a similar manner to the torpedos defeating torpedo defenses, small weapons also contribute to reducing overkill by your larger damage per shot units. A best case scenario in terms of dps has your large units hitting a target until it is reduced to health below the weapons damage per shot, then having smaller damage per shot units take over and finish the killing the unit. With a Valiant firing at an air unit along with a cruiser, occassionally the AA gun will finish the target between shots from teh cruiser. The cruiser will not overkill that unit in these rare events and waste much of its damage potential. A snoop preventing an artillery from wasting a shot to finish an lab with very low health remaining is a far more frequent scenario in which those little guns are far from cosmetic or useless.