I think SAM is working as intended and is balanced. SAM is cost effective vs all air. It is better against ASF than ASF because they cannot shoot back, costs far less energy and does not require a constant occupation of a T3 factory to produce(only need a single assisted T3 engineer). Build power for creating SAM also is massively more efficient than assisting a factory. If I am not mistaken, a handful of T3 engineers building SAM will equal the build power of a T3 factory producing air and t1 engineers assisting the building of SAM will equal four times their number of t1 engineers assisting the factory.
For the most part, I only use SAM in small numbers where I am almost certain they will have an impact within the next few minutes. Assuming a currently even game state, cleverly placed SAM can give you an edge in the ASF vs ASF war. For your opponent to have any obligation to go near the SAM, they usually need to be able to shoot onto the opposing side of the map. It can be used in a similar fashion as a PD3 creep. They must be supported by ground troops more heavily than a PD3 creep. On the flip side, PD3 creep is not very good with no air cover vs strat bombers.
T3 air units having such a high amount of fuel is probably intended to make the game end more quickly. Why draw the game out by making them retreat and refuel even if victory is assured? I could not see giving them less than 15 minutes of fuel. Even then, they would have enough to secure a victory before refueling in most cases. It would just take longer for the losing team to lose.
Pavese wrote:Well they can't move, you know. That should count for something?
But only T1 aa is actually more powerful then its mobile counter part.
And comparing how Air is scaling (t1<t2<<<<<<<<<<<<<<<<<<t3) compared to how AA is scaling (t1<<<<<<<<<<<<t2>t3) would be sort of nice if the whole t3 air thingy could be tackeld in some way. Away from this.
There is a mobile counterpart to t3 SAM?
I think that scaling example is not properly assessed. t2 Flak in small numbers is only going to damage t3 air and not destroy any. I think each stationary AA is appropriate for dealing with threats from same tech air. t2 flak scales like you said in theory but not in practice, especially on a large map. The more area you have to cover, the more lower teir flak falls behind SAM. t2 flak is still useful aagainst t3 air, assuming your opponent is foolish enough to fly over a huge t2 flak installation or if you force/trick them to fight over it somehow. t2 flak is a good choice in large team games on large maps due to the aoe effect. However, they are also more vulnerable to being killed by stratbombers than SAM