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Skilzat99X wrote:I suppose the thing is, whoever has the most ASF wins. Why? Because their counter is ASF. If one player loses an air battle, the only way for them to gain air again is to somehow attain more ASF then the enemy.
Icy wrote:Flak, especially mobile flak because of the higher rate of fire, absolutely murders blobs of t3 air when they fly over. When a group of ASF slow down during micro, a single mobile flak can do more dps than several SAMS because of how tight they bunch up when they slow down.
The opposite is also true. Flak is very weak against fast moving t3 air that is spread out. A good static air defense should have plenty of both. If you spread out SAMS and clump up flak, both become much more effective.
AA feels pretty balanced the way it is now. If its still not working for you, try changing the way you use it and how you position it.
-_V_- wrote:Icy wrote:AA feels pretty balanced the way it is now. If its still not working for you, try changing the way you use it and how you position it.
Ah finally some good sense. TY
-_V_- wrote:Icy wrote:AA feels pretty balanced the way it is now. If its still not working for you, try changing the way you use it and how you position it.
Ah finally some good sense. TY
Iszh wrote: somehow at the moment at least on setons they are the 90% reason of winning.
Icy wrote:*Imagines cerberus doing bomber first with 10 extra buildpower*
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