Increase build time of T2 pd

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Re: Increase build time of T2 pd

Postby rootbeer23 » 11 Jul 2012, 21:32

FunkOff wrote:I think the better ways of nerfing PD creep are buffing it's counters. Right now, you can only stop PD creep early through either TML or tank/gunship rush... one they get a lot of PDs or TMD/flak, these don't work. I think if MMLs were better at taking down PD, we'd see less PD push. Also, we can't directly new PD because they are necessary to stop direct fire units, including upgraded ACUs, which are really strong.


It is worse in the following sense:
If you make the gunship stronger that will have an influence on the whole range of potential targets for the gunship. So you would have to increase the health of an ACU to keep the balance between gunships and ACUs. But then with the stronger ACU, you would have to rebalance t2 land units. ad infinitum.
Its a bit different with MMLs though, because they have limited use.
And its of course an option to increase MML damage by 10% and add 10% to PD build time.
If that is not enough, make the T2 ACU engeneering suite 10% more costly. These are all changes with quite a strong influence on T2 PD imbalance and not so much influence on other aspects of the game.
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