Pavese wrote:Scythe wrote:I do not understand - this discussion is about new vet system or OC in general?
Cause it seems like the latter.
I have seen all too many times how the oh-so-godly overcharging ACU was defeated by mobile land force, so the ZJ and Pavese points seem lacking in proof. Especially when they claim that TA and Cyth do not understand the game and promote turtling, what the f***. Watch some of their replays, for gods sake!
So we should probably return to the vet system topic.
I'd prefer a simple solution - get ACU veterancy back to unit-count based, not unit-value based. Fixed.
The new vet system is good, but it does not work when you can one shot every unit and get greater reward. Instead of changing the better vet system change something that is bugging this game for a long time.
I did not accuse them of liking turtle. But they accuse me of liking to turtle and then give me advise how to defend a push with turtle which is like sort of weird.
Also you don't have to watch this discussion from a 1v1 perspective only, where you can avoid the commander and t3 comes into play on a rather small amount of maps.
Rather look at it from a non setons 3v3 4v4 perspective where ACUs cover greater parts of the map and Turtling is made incredible easy, not only because of shields but also because of OC (killing any sub t4 land one shot does not increase the value of a land push).
The whole idea is to nerf OC so that it stays the same in early game, but gives you a draw back when you want its full potential. ACUs don't start with TMl or regen field from the start, you have to buy them and invest in them. The same should be implemented with the full OC to make OC more balanced and increase the value of T2 early t3 land pushes in a 3v3 4v4.
On a side note OC should do full damage to stationary shield to further decrease turtling in those games.
Holy shat are you implying that T2/T3 should be worth building? Blasphemy, stop changing my beloved simcity!