T2 Mobile Launcher vs T2 cybran PD

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T2 Mobile Launcher vs T2 cybran PD

Postby Iszh » 23 May 2012, 11:17

I ve had a Seton game yesterday, there i tried to kick the cybran shields of my enemy in middle with some t2 mobile launchers of aeon. we came to the situation which should be known very well by all the players, shields with pd against shields with pd. so i took my launchers and started to shoot the cybran pd.
--> 80% of the rockets have been shot by the t2 pd before they could hit.
here you can watch: minute 17 to 20 in middle:
http://www.file-upload.net/download-438 ... eplay.html

i brought it here in this forum to discuss if it can be seen as a bug or something else. in my opinion thats not fair. in 1v1 games can happen very easy that you can come to such a situation and then? aeon and maybe uef cannot use rocket launchers t2 against enemy pd when they are shooting your shields? is this fair?
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby Batmansrueckkehr » 23 May 2012, 14:12

ur opponent was a noob - he let u get all mass.. pfff..

i think u mean the tmd (not t2 pd) shot the rockets before they could reach their target. i didnt see the rep, but as i remember i had 2 tmds and felt pretty save from ur mmls.
but to be honest, i dont get ur question or ur point of discussion. do u mean: "how many mmls should be needed to hit a tmd?"
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby noobymcnoobcake » 23 May 2012, 14:23

Seen this happen before. Rare but if angle and distance is right it does. Simple fix - multiply missile HP and TMD damage by 100.
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby FunkOff » 23 May 2012, 16:26

noobymcnoobcake wrote:Seen this happen before. Rare but if angle and distance is right it does. Simple fix - multiply missile HP and TMD damage by 100.

:lol:
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby Iszh » 23 May 2012, 16:59

changing flight behaviour of t2 mobile rockets could help it. batman you havent seen it really? watch minute 19 on -10 speed and go down to side view with space button. you will see how many rockets are grilled by your t2 pd and not tmd.

i wanted to hear here how often this already happened. and since it is quite a disadvantage for other factions against cybran if it is something that should be fixed or should be fine like it is. how do you think about this?
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby Ze_PilOt » 23 May 2012, 17:27

Didn't watched the replay but if the t2 pd were shooting, moving your MML so they are not in the trajectory would have solved this.
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby FunkOff » 23 May 2012, 17:28

Ze_PilOt wrote:Didn't watched the replay but if the t2 pd were shooting, moving your MML so they are not in the trajectory would have solved this.


I could also mod the Aeon MML missile to have a higher projectile arc... right now the Aeon T2 MML fires are a very low arch, so the missile has a lot of opportunity to be intercepted by lasers shooting other things.
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby Iszh » 23 May 2012, 17:38

the problem was pilot, that it was seton in this case and not much space to circle arround. so i think that it can happen in other games very easy that you cannot drive arround the enemy pd till you will find a good place for shooting. and you should also not forget you need a lot of them if the enemy makes shields. thats hard to stay over the t2 pd distance and still spread them out when there are 20 of them. i thought since they are already so more or less ineffektive thats a small drama if something like this happens. just to make a bit higher flight could help it. so that on smooth surface they will not hit those rays.

the flight time will increase a bit with this. but since the rockets go up when they start and then go directly to the target, the flight time in the tmd zone would be the same.
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby uberge3k » 23 May 2012, 18:16

Even on Seton's you can pick where your bunker-battles happen so that there is more room to maneuver. If it comes to that for some reason.

I say, while he's busy PD'ing it up in front of you, fall back drop his base. :twisted:
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Re: T2 Mobile Launcher vs T2 cybran PD

Postby TA4Life » 23 May 2012, 18:43

A beautiful example of faction diversity and a great testament to Supcom FA's simulation of everything that is happening. You should not need mobile missiles to break a cybran player. Aeon's low flying missiles have their advantages such less time for a TMD to hit them. They are actually great at taking out TMD's especially the UEF one. In your case how about going t3 getting a few absolvers a few t2 shields and a few t3 arty. Or just running him over with a bunch of t1 arty under t2 shields.
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