Reduce all air fuel time to 5 mins

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Re: Reduce all air fuel time to 5 mins

Postby microwavelazer » 20 May 2012, 21:13

I agree with Jase this should apply to more then just ints and superiority fighters. I think, globally, T1 air should have more fuel then t3 air. T1 bombers have more fuel then t3. T2 air craft can probably be left unchanged maybe a slight reduction but T2 air should be a middle ground in terms of fuel times. The reason for this is that I don't think the point of this is to Nerf the ASF (which I feel is the direction a lot of people are going with this) I think the point is to change how aircraft scale up on larger maps.

Takes Shards for example right now. If you play as the back player to rush to T3 air and 15+ T3 bombers over an enemies base some 20 kl away. This is the problem. Right now T3 air can go every where and just by there very nature can get there faster then any other unit can. I think the point is to make it so having an air presence far away from your base is more difficult and require some kind of support. whether it be a carrier or an expansion base.
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Re: Reduce all air fuel time to 5 mins

Postby Crayfish » 20 May 2012, 22:17

Thing is, are the other types of air a problem? They are all vulnerable and expensive. Its ASF spam thats the problem.
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Re: Reduce all air fuel time to 5 mins

Postby Jace » 21 May 2012, 00:10

hm i think limiting only asf range of operation would cut the others too, because they can't really operate over enemy territory without asf protection anyway.
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Re: Reduce all air fuel time to 5 mins

Postby vongratz » 21 May 2012, 03:18

Did a refuel aircraft possible in SupComm FA?
Ive tried this idea since the TA, and it worked, but unfortunatelly with a bug.
In TA the "replenishment" was nano-repair :D
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Re: Reduce all air fuel time to 5 mins

Postby -_V_- » 21 May 2012, 03:39

Why don't we have the same need for refuel with ships and tanks/bots ?
Not sure they should run on infinite energy then
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Re: Reduce all air fuel time to 5 mins

Postby Batmansrueckkehr » 21 May 2012, 07:47

i dont see any benefit in this change? for what reason should this happen?
it just makes air less efficient and u need to have a closer look at it. so it makes it more complex - but for what? is it fun to have a stopwatch near ur screen to know when the planes run out of fuel? wtf? it is anoying in my opinion.
i think as it is right now, it is fine.
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Re: Reduce all air fuel time to 5 mins

Postby vongratz » 22 May 2012, 03:22

"Why don't we have the same need for refuel with ships and tanks/bots ?
Not sure they should run on infinite energy then"

This would be a patch nightmare, and a game f... ed melée.
Also we need to spend resources in amunition/refuel vehicles...

In RTS Spring, heavily based on the mother of Supcomm, the TA, the planes , when without fuel, after being forced to a non return trip, landed and stay there.Otherwise, if not forced, they would return to the base automatically to refuel/repair/remunition, and that also happens in SupComm, but not exactly in the same limit.

The SUPCOMM solution is better for a game, as the planes, VERY slowly, can return to the bases, or land and wait for an "en passant" carrier or a staging facility that could be built in that island.
Reduce the range of the planes would be a worse solution for this.IMHO ;)
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Re: Reduce all air fuel time to 5 mins

Postby vongratz » 22 May 2012, 03:26

Explaining better.
The diference of limit I talk is the follow:
In RTS Spring, on patrol to a determinate point, before the point of non return, the plane get back to his base, in the supcomm the planes continues the "mission" as they dont care about the return.
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Re: Reduce all air fuel time to 5 mins

Postby -_V_- » 22 May 2012, 06:33

vongratz wrote:"Why don't we have the same need for refuel with ships and tanks/bots ?
Not sure they should run on infinite energy then"

This would be a patch nightmare, and a game f... ed melée.
Also we need to spend resources in amunition/refuel vehicles...

Fair enough, but then we should avoid using "IRL logic" for those ideas, it can't be half half if it's based upon IRL facts.

I really feel the air needing to get refueled is some imbalanced bs, but it's not so much of a problem (now) considering you will usually lose the plane before it gets out of fuel (mercies being an obvious exception), so no biggie.

But if you were about to put some ridiculous small autonomy time to planes, then do so for boats and land too. It would only make sense and be fair. You could imagine sparkies building some outfront structures to refuel the tanks, same kind of thing for boats. They could also provide repair on the battlefield. The air stages are much more interesting for their ability to low cost repairs than for their refueling ability.

This topic overall seems to be something motivated by the lazyness of people who hate to have to defend against air and want to nerf it as much as possible. Not surprised though, I just wonder where will it stop :mrgreen:

Honestly it's much much much easier to defend against a loss on air than a loss on navy for instance. Navy is SO powerful and much more resistant, there's no comparison. Obviously strats bombing, bla bla, very powerful at sniping stuff.

But navy erase entire bases, can't stop it, just hold for a while until the turtle breaks ultimately. The investment you put in it remains in opposition to bombers which often have only a few shots at the target.
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