I agree with Jase this should apply to more then just ints and superiority fighters. I think, globally, T1 air should have more fuel then t3 air. T1 bombers have more fuel then t3. T2 air craft can probably be left unchanged maybe a slight reduction but T2 air should be a middle ground in terms of fuel times. The reason for this is that I don't think the point of this is to Nerf the ASF (which I feel is the direction a lot of people are going with this) I think the point is to change how aircraft scale up on larger maps.
Takes Shards for example right now. If you play as the back player to rush to T3 air and 15+ T3 bombers over an enemies base some 20 kl away. This is the problem. Right now T3 air can go every where and just by there very nature can get there faster then any other unit can. I think the point is to make it so having an air presence far away from your base is more difficult and require some kind of support. whether it be a carrier or an expansion base.