Mobile shields cost effectivness

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Re: Mobile shields cost effectivness

Postby -_V_- » 27 May 2012, 15:52

It's not OP, and never was since 3599. Maybe before 3599, no idea there.
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Postby galacticfear » 27 May 2012, 15:56

apart from that time you had enough mobile shields to make your navy immune to t4 bomber from tnuk.... :P
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Re: Mobile shields cost effectivness

Postby dstojkov » 31 May 2012, 17:55

hi guys,

you wrote:
Aeon navy alone is shit, 40 shields with aeon navy is OP. But thats the topic of the thread

Indeed this is the topic .... you have to survive before you become OP like you said and this is also the first ground why aeons navy is crap and no one want to have it

Instead of trying to make the shield like 10 hp, regen rate 0.000001 and cost 400 energy per shield try to make this faction playable with navy !!!!!! in that case even if you have good shield you will not build them because why invest in protection instead of attack ? you invest in protection BECAUSE your attack is crap. look for exemple to the seraphim they have a better mobile shield that aeon but no one build them on water not because they are expensive to get run but this is nt worth the mass invested in !! better build t3 sub eliminate the thread and then finish the game with cruiser.

And don't forget ... even if you win the navy with aeon that not mean you win the game .... aeon don't deal damage on land until t3 with his missile ship .... mean aeon navy only good for defense against navy not to destroy enemies base like the other faction do
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Re: Mobile shields cost effectivness

Postby noobymcnoobcake » 31 May 2012, 18:01

dstojkov wrote:And don't forget ... even if you win the navy with aeon that not mean you win the game .... aeon don't deal damage on land until t3 with his missile ship .... mean aeon navy only good for defense against navy not to destroy enemies base like the other faction do


Aeon navy has great shore bombardment options. Frigate has the most range and DPS. Destroyer has pinpoint accuracy against stationary targets, good DPS, and 80 range compared to UEF and Seras 60. The battleship has the least range and lowest ark but has the most DPS, most speed so it can avoid T2 arty the best. But if you won navy just spam missile ships. Nothing beats them at shore bombardment. Overall aeon have the best shore bombardment options through the game.

Tl:Dr - its completely the opposite to what he said.
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Re: Mobile shields cost effectivness

Postby dstojkov » 01 Jun 2012, 00:35

may be you are right .... may be with good micro but really good micro, with one aeon frigate and 40 t2 mobile aeon shields it is possible to annilate a destroyer's armada ... thx for your tip ... and may be with max veterancy the one frigate can survive a nuke
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