SJAndrew wrote:As far as I know, the OC frequency is no different. I think it just costs much more energy (I could be wrong - I have not felt a different frequency while playing). It CAN indeed be spammed once you have e-storage. Needing to build it just means that the initial 3-4 minutes of the game actually require you to make units (a novel idea).
Don't mistake me, but it is indeed different. You have to overbuild Energy quite much in order to spam it compared to earlier. If you would go with a low Energy maximum Units build for early game you wont be able to use OC like it was possible previously.
A OC build cuts indeed quite a few units you could have otherwise. I don't say its bad to go for OC.
If you dont feel that something has changed you most like did overbuild your energy earlier.
SJAndrew wrote:The adjacency argument you cite, to me, is not compelling. The adjancency of e-storage is only profound in T3 anyway, and then you have shields etc. Early T1, build it off to the side by itself and don't wrap your hydro or whatever with it. You will be fine. I don't see anyone who is decent building EARLY e-storage adjacent to anything.
And you don't even see it in T3 phase. And thats because it wont pay off in any case. It offends me that it isn't usable to anyhting else than getting one for OC and later 2 or three more for T3Arty. And while having only so much use to have so much death damage.
SJAndrew wrote:The buildorder you need is not anymore complex or idiosyncratic than 3599. I did not play 3603 or the new FAF versions until GPG died. It took me about 5-10 games to learn how to deal with the new OC mechanic and I like it much better.
I intended that thought to new players. Who would think that OC needs a Estorage for activation. Its not listet anywhere. and actually new players can do quite some wrong with the new mechanic, as they have to learn more than one buildorder to find into the close combat gameplay.
You are right when you say that expierenced players have no problems to adapt the new concept.
SJAndrew wrote:Ultimately, the new OC mechanic and new deathnuke make early T1 much better imo. Now, you actually need tanks and support units as well as AA or air in order to trot your ACU out. This, to me, makes for a MUCH more dynamic early T1 than 3599 where you could send you ACU out naked without much consequence (on many maps).
Why you think that? the fact that OC now deals quite some damage to the commander forces you to build for it on small maps and go with weapon upgrade. If your opponent doesn't, he is dead.
Unfortunately on small maps you will need your commander at the frontline. If you dont go for OC you may have 15 or 20tanks more, but its hard to use that advantage because more units actually mean more feed to the weapon upgrade. and that advantage is eaten very fast by a commander with weaponUP.
So in the End it returns the change i thought positive of back to the forced shootout between commanders.