Air Experimentals

Post here any idea about current FA Balance.
REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.
Forum rules REMINDER : This is NOT a community balance forum. The thread ideas won't be used in a patch.

Re: Air Experimentals

Postby Veta » 09 May 2012, 18:36

'spose so although I bet it wouldn't look that different if they're basically right on top of each other.

Back to the Novax though- I'd love to see it as basically a T4 equivalent of the aeon eye with the ability to also harass. Instead of scrying and crazy energy maintenance though it would be an experimental - perfect for big maps. It would just need a slightly modified description.
FA is a game of economic micromanagement (what StarCraft players mistakenly call 'macro') and tactical trumping (e.g. T2 PD countering T1 Spam).
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Re: Air Experimentals

Postby -_V_- » 09 May 2012, 22:23

CZAR death crash makes too little damage. You can't even snipe a commander now. :?
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Re: Air Experimentals

Postby monty » 10 May 2012, 04:21

-_V_- wrote:CZAR death crash makes too little damage. You can't even snipe a commander now. :?


im strongly agree with you.

how does a big giant UFO does less damage than tiny nuke missiles? it doesnt make sense.
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Re: Air Experimentals

Postby microwavelazer » 10 May 2012, 21:48

I think the problem is not that air experimental are under powered. it is that they are all geared to snipe important targets. This role is already taken by the T3 bomber. I think that instead of making air experimental more effective at sniping we should actually nerf there anti ground capability so that we can give them buffs in other areas.(essentially give them a role that is not already taken).
* The asswasa<--lets face it you cant spell this either would probably make a great fighter bomber if it could kill 80% of its mass in ASFs. to balance this tho the bomb damage would need to be nerfed to 8000ish<-- this limits the bombs effectiveness against shields and ACUs
* What if the Sole ripper could actually tank damage fo other gunships and ASFS<--especially sins most people will focus fire it down before killing any of your damage dealing units
* What if the Czar was actually not an offensive unit. what if we took away its beam weapon completely to buff it health and internal factory. This way the Czar play a support by acting as mobile air-staging<--instant repair and refuel for damaged fighters as well as simply pumping out more fighters.

* The point is as long as long as Air experimentals fill the same role as T3 bombers then they will never be useful
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Re: Air Experimentals

Postby Avalrand » 11 May 2012, 13:06

Ahwassa will be completely unuseful with so small damage.

How about that reparing at CZAR needs time to fly in / out, and, if it will be destroyed, all air units will be destroyed, too?

Actually, CZAR is a great factory, too. But in FA was a bug because of experimental wasn't build at all. Is it proved already? If is, CZAR is also great for building army in places, where many unites can't shoot.

Gunship has big health, but I think that it's ok. It'll better to give some health to other exps.

Talking about satellite, I would like to see it as UEF CZAR, which has much lower damage and health, but can freely rebuild on the main building.
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Re: Air Experimentals

Postby AdmiralZeech » 11 May 2012, 17:37

Ahwassa? Carpet bombing.
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Re: Air Experimentals

Postby Crayfish » 11 May 2012, 17:42

Arnold, are you suggesting a mid-air death explosion that only effects air units? Thats an interesting thought. This combined with lower crash damage might help towards some of the issues discussed here..
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Re: Air Experimentals

Postby noobymcnoobcake » 12 May 2012, 00:34

Dont give alwhassa 2 bombs but make it same as emirassay - it can go through shields if the shield does not have enough health.
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Re: Air Experimentals

Postby Veta » 12 May 2012, 05:03

noobymcnoobcake wrote:Dont give alwhassa 2 bombs but make it same as emirassay - it can go through shields if the shield does not have enough health.

That works too
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Re: Air Experimentals

Postby Avalrand » 12 May 2012, 06:55

Crayfish, I wasn't suggesting air crash damage :shock:. I was saggesting it to make about 5000.

Ahwassa's bomb through shield? I like that idea :)!

Talking about CZAR, why don't make it building units even in moving?
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