Collision box changes?

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Collision box changes?

Postby Pavese » 26 Apr 2012, 13:24

So i got another thing that is realy bothering me in late game. Collision Boxes.

Engis block everything, getting adjacency bonus on a t3 land fab is a big nogo as they block every unit that may come out of it etc.


So what if there wouldnt be an engi or T1 PGen collision box and every unit could simply travel through. It would reduce the bumpage and improve pathfinding in bases. I dont know if this has any unwanted side effects (i.e. building multiple pgens in the same spot) but stacking engis are more easy to kill so theres the biggest no go out of the way :P
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Re: Collision box changes?

Postby Kryo » 26 Apr 2012, 14:21

you can make pgens have no coll. box and they still wont be stackable, if I recall correctly when I experimented with those things.

For engineers it could actually be worth a try, but no collision box also means, not hittable by projectiles :P
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Re: Collision box changes?

Postby Jace » 26 Apr 2012, 14:37

Kryo wrote:not hittable by projectiles :P


Thats a *no go* then.
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Re: Collision box changes?

Postby Pavese » 26 Apr 2012, 14:41

Kryo wrote:you can make pgens have no coll. box and they still wont be stackable, if I recall correctly when I experimented with those things.

For engineers it could actually be worth a try, but no collision box also means, not hittable by projectiles :P


How do exp travel through bases and everything without bumping?
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Re: Collision box changes?

Postby Kryo » 26 Apr 2012, 15:06

they have the attribut "massive" that has this effect.

If you would give engineers the attribute "massive" they would travel right through everything, but nothing would travel through them if I recall correctly. Or test it, will a unit walk through an experimental? i dont think so, only the experimental walks through buildings and units.
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Re: Collision box changes?

Postby Jace » 26 Apr 2012, 15:15

Wouldn't it be worth a shot to test that? Maybe they walk through each other with a move command?
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Re: Collision box changes?

Postby Kryo » 26 Apr 2012, 15:19

as this would be actually a buff to engineer spam somehow, im against it anyway :D

i would prefer to not have engineers at all. Only acu and factories, and 2 scus that gate in with the acu at the beginning. :lol:
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Re: Collision box changes?

Postby Pavese » 26 Apr 2012, 15:24

Are attributes hard-coded into the engine?
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Re: Collision box changes?

Postby Jace » 26 Apr 2012, 15:28

Then buff assist stations. Because buffing factorys wont stop the engi-spam. You will still spam them for building EXPs, T3Arty, Nukes,.......
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Re: Collision box changes?

Postby Karottenrambo » 26 Apr 2012, 15:31

OR the higher tech factories get finally increased builpower to fix the origin of "engis everywhere bumping each other to death".
The landfac for example:
T2: from 40 to 60
T3: from 60 to 180

Of course this could create new problems like super fast t2/t3 land rush, but there are ways to prevent that.
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