Forged Alliance Forever Forums
Plasma_Wolf wrote:The reason for any unit at the point of vet3 being extremely hard to kill is due to the 30, 40 and 50% direct HP bonus when veterancy is applied. A unit with vet5 is also less valuable than a unit with vet 3 (just think of the ACU. An ACU can still gain up to 90% of it's base HP while it is at vet3, if it is at vet5 already it will never get a huge HP bonus again).
Such a system is not really bad for a non-experimental unit, since they won't get to vet3 so easily and even if they do, a higher tech unit (or a couple of units) can still easily kill it.
When it comes down to experimental units, it's going to be a whole lot different. It would perhaps be a better idea to let the base HP bonuses always be 10% (though for the ACU it should be the same and the max HP can go up to +50% as it is now).
Additionally, the experimental units should get a bonus that is bigger in HP regen, which makes them able to fight longer at the Vet 5 level which they usually reach soon.
The standard units could be changed to get a 10, 20, 30, 40 or 50% firepower bonus instead (though then you should remove the HP bonus). That way they will do more damage when they survive instead of survive longer, making them a more dangerous threat in my opinion.
When doing that, I think the kill requirements could be the same. Also keep in mind that naval units (especially the bombardment ones) can gain a lot of veterancy at this moment too. Giving them the firepower bonus would make them a lot more dangerous than they are now when they get veterancy.
Return to FA Balance Discussions
Users browsing this forum: No registered users and 1 guest