Forged Alliance Forever Forged Alliance Forever Forums 2017-06-23T04:32:14+02:00 /feed.php?f=79&t=14771 2017-06-23T04:32:14+02:00 2017-06-23T04:32:14+02:00 /viewtopic.php?t=14771&p=151208#p151208 <![CDATA[Re: T1 in Official and Equilibrium]]> Statistics: Posted by Lieutenant Lich — 23 Jun 2017, 04:32


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2017-06-20T15:48:15+02:00 2017-06-20T15:48:15+02:00 /viewtopic.php?t=14771&p=151022#p151022 <![CDATA[Re: T1 in Official and Equilibrium]]>
It's just stale to me and unfortunately it's how I've won a lot of games recently.

Statistics: Posted by Morax — 20 Jun 2017, 15:48


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2017-06-19T21:18:46+02:00 2017-06-19T21:18:46+02:00 /viewtopic.php?t=14771&p=150979#p150979 <![CDATA[Re: T1 in Official and Equilibrium]]> viewtopic.php?f=79&t=13773&start=10#p150901

tldr: its being monitored, and while 10/18 sounds like a lot but its not really. not compared to the number of eq replays before that when this didnt happen. comparing faf replays and eq replays we see that on at least 3 of the maps we also see a spamfest on them.

this, among other things leads strongly suggests that eq isnt more prone to t1 spam than faf.

however, that doesnt mean its perfect. this is being looked into, but since adjusting t1 spam in general is quite a big change it will need quite some analysis and thinking first, especially when theres just not enough evidence that its a problem. what happened in the tourney is not out of the realm of chance.

Statistics: Posted by Exotic_Retard — 19 Jun 2017, 21:18


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2017-06-19T19:48:56+02:00 2017-06-19T19:48:56+02:00 /viewtopic.php?t=14771&p=150976#p150976 <![CDATA[T1 in Official and Equilibrium]]>
I may be a bit biased as I lost a game because of it, but ACU being trapped and needing an extra shot per unit throws me off pretty bad.

I'd personally like to see official and eq go in a direction where t2 is more relevant, not less.

Statistics: Posted by Morax — 19 Jun 2017, 19:48


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