the feature requests arent really worth it. Those are fairly controversial features and they wont bring in nearly as many players as they would drive away. so yeah.
about the factories. hmm thats interesing, i havent had a complaint like that before.
first to clear up some misconceptions:
the changes in eq arent that big. for example, the t3 land factory:
faf: titan: 18m/s 202e/s percy: 19m/s 210e/s
eq: titan: 20m/s 250e/s percy: 20m/s 200e/s
so looks like eq actually has more difference in drains, in a way. really the kind of differences in faf arent enough to do anything even close to what you describe. in eq there are things like hover units needing more energy, and artillery units needing less mass, and everything else draining a number you would expect
actually i think i said enough at this point. tldr i guess is to try the mod, in eq the drain values are varied in a way that promotes exactly that, but done so in a way that makes sense, according to unit roles. also there are some issues with using bp as a balance tool - see exps.
and about the t3 arty - maybe, but i certainly never noticed that trend, and it would need a good reason for it. the t3 arty is actually pretty good for sera already.
tldr, do play the mod before judging by its changelog, so far in my experience pretty much no one made judgements accurately on eq, simply because they missed something while reading.Statistics: Posted by Exotic_Retard — 13 Jun 2017, 22:13
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