Forged Alliance Forever Forged Alliance Forever Forums 2019-11-18T01:16:28+02:00 /feed.php?f=78&t=13918 2019-11-18T01:16:28+02:00 2019-11-18T01:16:28+02:00 /viewtopic.php?t=13918&p=179775#p179775 <![CDATA[Re: Fort Clarke Assault]]>
speed2 wrote:
Due to some randomness it's kinda impossible to make the bombers always drop. But from my many test, the drop rate was pretty good, maybe 1 from every 20 games didnt work. So I decided it's good enough since it's at the very beginning of the mission. And there's really no way around it.
Probably just some bad luck from your side to experience it few times in a row.

For the starting spots, you have to take them from top to bottom and can't skip any. Else the game won't work.


Thank you for the feedback. We tried it again and this time everything appeared to work correctly. It seems like we just started out with some bad luck.

Statistics: Posted by kirdaiht — 18 Nov 2019, 01:16


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2019-11-17T19:00:13+02:00 2019-11-17T19:00:13+02:00 /viewtopic.php?t=13918&p=179760#p179760 <![CDATA[Re: Fort Clarke Assault]]>
kirdaiht wrote:
Hello

I recently tried to play this coop mission together with a friend and it did not appear to be playable. The strategic bombers appeared to miss their targets, some of the UEF bases remained standing. Acus either spawned with only a few hitpoints remaining and were destroyed within seconds after gaining control of them or did not spawn at all. We tried to start in different places but that did not seem to help much.

Due to some randomness it's kinda impossible to make the bombers always drop. But from my many test, the drop rate was pretty good, maybe 1 from every 20 games didnt work. So I decided it's good enough since it's at the very beginning of the mission. And there's really no way around it.
Probably just some bad luck from your side to experience it few times in a row.

For the starting spots, you have to take them from top to bottom and can't skip any. Else the game won't work.

Statistics: Posted by speed2 — 17 Nov 2019, 19:00


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2019-11-17T18:05:11+02:00 2019-11-17T18:05:11+02:00 /viewtopic.php?t=13918&p=179756#p179756 <![CDATA[Re: Fort Clarke Assault]]>
I recently tried to play this coop mission together with a friend and it did not appear to be playable. The strategic bombers appeared to miss their targets, some of the UEF bases remained standing. Acus either spawned with only a few hitpoints remaining and were destroyed within seconds after gaining control of them or did not spawn at all. We tried to start in different places but that did not seem to help much.

Statistics: Posted by kirdaiht — 17 Nov 2019, 18:05


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2019-01-25T09:44:55+02:00 2019-01-25T09:44:55+02:00 /viewtopic.php?t=13918&p=171353#p171353 <![CDATA[Re: Fort Clarke Assault]]> https://github.com/FAForever/faf-coop-maps/issues/337

Once I have some time and motivation and I can add it.

Statistics: Posted by speed2 — 25 Jan 2019, 09:44


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2019-01-25T06:49:02+02:00 2019-01-25T06:49:02+02:00 /viewtopic.php?t=13918&p=171349#p171349 <![CDATA[Re: Fort Clarke Assault]]>
I would like to play this mission with "Timed Expansions: Off." When I attempted to play the mission with the option set, the map expanded anyways.

When I looked up the script files, I don't think Fort Clarke Assault reads the scenario option into the map. For example, the X1CA mission (Black Day) has the following code...

Code:
local ExpansionTimer = ScenarioInfo.Options.Expansion

-- Forum Post Visual Aid Separating Line Thingy --------------------------------

    if ExpansionTimer then
        -- Expand the map even if the objective isn't finished yet
        local delay = {25, 20, 15}
        ScenarioFramework.CreateTimerTrigger(IntroMission2, delay[Difficulty] * 60)
    end

I assume that the ScenarioInfo.Options.Expansion is the toggle in the menu. Meanwhile, when I looked at Fort Clarke Assault...

Code:
    -- Expand map even if objective isn't finished yet
    local M1MapExpandDelay = {35*60, 30*60, 25*60}
    ScenarioFramework.CreateTimerTrigger(IntroMission2, M1MapExpandDelay[Difficulty])

It does not seem to read the toggle, only the difficulty. If this could be remedied, if I misunderstood something, or if this is intentional, please let me know.

I mainly play single player missions and have cleared Forged Alliance on Hard. I am in the process of replaying the FA missions with the FAF modifications, and I cleared Prothyon 16 if that counts for anything. When I play, sometimes I just want to turtle against overwhelming odds before hitting critical mass and I begin overwhelming the enemy instead.

Thank you for your time.

Statistics: Posted by SirMark9 — 25 Jan 2019, 06:49


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2018-07-09T18:04:57+02:00 2018-07-09T18:04:57+02:00 /viewtopic.php?t=13918&p=165754#p165754 <![CDATA[Re: Fort Clarke Assault]]> Statistics: Posted by Ecthelon — 09 Jul 2018, 18:04


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2018-07-09T17:50:50+02:00 2018-07-09T17:50:50+02:00 /viewtopic.php?t=13918&p=165753#p165753 <![CDATA[Re: Fort Clarke Assault]]>
Ecthelon wrote:
Hello. These maps are really cool but sadly this one in particular has me really stumped. I can't scale fast enough for the timed expansions and the last couple of map expansions seem to give the enemy totally overwhelming numbers and economy. Would it be possible for someone to release a video of them beating this map? It doesn't have to be edited or anything, I just want to see what I'm doing wrong.


Here you go. https://youtu.be/Q0LerVimlWI

Statistics: Posted by OxideIon — 09 Jul 2018, 17:50


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2018-07-08T15:59:48+02:00 2018-07-08T15:59:48+02:00 /viewtopic.php?t=13918&p=165720#p165720 <![CDATA[Re: Fort Clarke Assault]]> Statistics: Posted by Ecthelon — 08 Jul 2018, 15:59


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2018-03-15T22:55:03+02:00 2018-03-15T22:55:03+02:00 /viewtopic.php?t=13918&p=161781#p161781 <![CDATA[Re: Fort Clarke Assault]]>
But got some performance issues. In coop, the game is running slow on average to good cpu (i5-4670. R290. 24 go DDR3-2133).

At the same time, fort clarke assault vanilla, is running smoothly.

Statistics: Posted by Franck83 — 15 Mar 2018, 22:55


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2017-06-01T17:08:25+02:00 2017-06-01T17:08:25+02:00 /viewtopic.php?t=13918&p=150066#p150066 <![CDATA[Re: Fort Clarke Assault]]>
slot 4 seems to have the hardest of times compared to the other 3.
anyone got any tips for players that sit in slot 4(the slot closest to the water).

again
Great Mission! love it

Statistics: Posted by Armada115 — 01 Jun 2017, 17:08


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2017-05-20T19:12:29+02:00 2017-05-20T19:12:29+02:00 /viewtopic.php?t=13918&p=149285#p149285 <![CDATA[Re: Fort Clarke Assault]]>
Also if there should be some custom voice-overs, then make it for the Cybran and Aeon Commanders. That'll be more interresting instead of only hearing UEF people.

Statistics: Posted by Mwthorn — 20 May 2017, 19:12


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2017-05-16T05:54:52+02:00 2017-05-16T05:54:52+02:00 /viewtopic.php?t=13918&p=148863#p148863 <![CDATA[Re: Fort Clarke Assault]]>
What do you need? Shoot me a PM. Nothing like ailyuns with a Saffer accent.

"Djou ma se poes! Ek gaat djou fokken ACU se rugraat uitruk sodat djou kop in hom se kak val!"

Statistics: Posted by RocketRooster — 16 May 2017, 05:54


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2017-05-16T05:36:36+02:00 2017-05-16T05:36:36+02:00 /viewtopic.php?t=13918&p=148862#p148862 <![CDATA[Re: Fort Clarke Assault]]>
Cuddles wrote:
we actually do have 60 year old players

But who's going to bet that they'll agree to voice over this campaign?

Statistics: Posted by Lieutenant Lich — 16 May 2017, 05:36


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2017-05-14T19:53:36+02:00 2017-05-14T19:53:36+02:00 /viewtopic.php?t=13918&p=148769#p148769 <![CDATA[Re: Fort Clarke Assault]]>
Lich King wrote:
PhilipJFry wrote:Why would the Seraphim call Earthcom?

Not Seraphim. There should be some kind of kill messages when you eliminate UEF commanders. Since we don't exactly have a 60 year old sitting around to do voice over for HQ, perhaps we should bring back Earthcom? We surely can find some youngster with a similar voice.


we actually do have 60 year old players

Statistics: Posted by Cuddles — 14 May 2017, 19:53


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2017-05-14T13:34:47+02:00 2017-05-14T13:34:47+02:00 /viewtopic.php?t=13918&p=148722#p148722 <![CDATA[Re: Fort Clarke Assault]]> The cybran acu died at the same time as the last t4 unit died.

Statistics: Posted by PhilipJFry — 14 May 2017, 13:34


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