Forged Alliance Forever Forged Alliance Forever Forums 2018-01-20T20:49:10+02:00 /feed.php?f=78&t=13907 2018-01-19T22:54:12+02:00 2018-01-19T22:54:12+02:00 /viewtopic.php?t=13907&p=159613#p159613 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]> Statistics: Posted by speed2 — 19 Jan 2018, 22:54


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2018-01-20T20:49:10+02:00 2018-01-19T22:45:58+02:00 /viewtopic.php?t=13907&p=159612#p159612 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]> "This map was not found in the vault (or is broken)"

The same thing happens when trying to get into the lobby with the last Cybran campaign mission "Freedom".

All other missions work as they should.

Edit: Strangely works now despite no change on my side.

Statistics: Posted by Idontknowman — 19 Jan 2018, 22:45


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2017-12-27T13:41:23+02:00 2017-12-27T13:41:23+02:00 /viewtopic.php?t=13907&p=158653#p158653 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]> Statistics: Posted by Idontknowman — 27 Dec 2017, 13:41


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2017-12-27T03:18:44+02:00 2017-12-27T03:18:44+02:00 /viewtopic.php?t=13907&p=158639#p158639 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]> Statistics: Posted by speed2 — 27 Dec 2017, 03:18


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2017-12-27T02:56:51+02:00 2017-12-27T02:56:51+02:00 /viewtopic.php?t=13907&p=158637#p158637 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]>
Could you, please, add a delay before the attack so that there's something that resembles actual gameplay instead of arbitrary "I know what will happen" knowledge or an instaloss of the mission ?

I know this goes contrary original mission design and also asks for effort of someone else but a bullshit mission design is a bullshit mission design.

Statistics: Posted by Idontknowman — 27 Dec 2017, 02:56


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2017-09-06T17:58:02+02:00 2017-09-06T17:58:02+02:00 /viewtopic.php?t=13907&p=153907#p153907 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]> I forgot to mention too, at some point he left the game, to see if it would fix the problem. Obviously, it didn't.

Statistics: Posted by Retributer — 06 Sep 2017, 17:58


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2017-09-06T17:01:51+02:00 2017-09-06T17:01:51+02:00 /viewtopic.php?t=13907&p=153905#p153905 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]> Statistics: Posted by speed2 — 06 Sep 2017, 17:01


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2017-09-06T16:40:21+02:00 2017-09-06T16:40:21+02:00 /viewtopic.php?t=13907&p=153903#p153903 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]>
Mission starts, no problem, we both tech up, we prepare some forces to attack Eris' base, nothing special here. Then I proceed to capture the node, and at that point, we get a desync. This time, it hasn't really been an issue, because we failed the next objective anyway, but the next try, it happened again, so we figured it came from the mission itself.
We arrived at the point in the mission at which you must prepare your defenses against an upcoming Aeon attack. So we prepared indeed. But the attack never came.
I checked the logs, and the part that interested me is this one :

Spoiler: show
warning: Error running lua script: ...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(1909): Game object has been destroyed
stack traceback:
[C]: in function `IsUnitState'
...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(1909): in function `GetLoadTransports'
...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua(357): in function <...faforever\gamedata\lua.nx2\lua\scenarioplatoonai.lua:275>


Here's the full log, just in case :
https://www.mediafire.com/file/jy558xum8dk9bfu/game.log
I'm not sure the desync and the bug are linked, but that could be a lead.

And the replay's ID is 6739959, if that's needed.

Thanks in advance !

Statistics: Posted by Retributer — 06 Sep 2017, 16:40


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2017-05-15T21:53:48+02:00 2017-05-15T21:53:48+02:00 /viewtopic.php?t=13907&p=148853#p148853 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]>
qwop wrote:
As of 2017-05-15 the mission is broken - IIRC the mainframe was supposed to be invisible until you've captured all three nodes but it's not, and if you captured it before capturing the nodes it still shows you the border around the mainframe and doesn't tick the objective as fulfilled, so you can't advance to the last part of the mission.

On a side note, it's probably the hardest map in all of supcom. Attacks from three possible directions means you can't turtle effectively, TML trying to snipe your comm, four T2 artilleries making you rush to T2 TML, powerful early Wagner attack from a random direction... brutal, but rewarding if you survive.

That sounds like a 4th Aeon mission. And if it's broken, could you make a proper report?

Statistics: Posted by speed2 — 15 May 2017, 21:53


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2017-05-15T21:42:27+02:00 2017-05-15T21:42:27+02:00 /viewtopic.php?t=13907&p=148851#p148851 <![CDATA[Re: Cybran Mission 4 - Mainframe Tango]]>
On a side note, it's probably the hardest map in all of supcom. Attacks from three possible directions means you can't turtle effectively, TML trying to snipe your comm, four T2 artilleries making you rush to T2 TML, powerful early Wagner attack from a random direction... brutal, but rewarding if you survive.

Statistics: Posted by qwop — 15 May 2017, 21:42


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2017-01-24T20:16:18+02:00 2017-01-24T20:16:18+02:00 /viewtopic.php?t=13907&p=142517#p142517 <![CDATA[Cybran Mission 4 - Mainframe Tango]]> Cybran Mission 4 - Mainframe Tango

Feedback Thread
Feel free to post any thoughts about this mission or suggestions of what you'd like to see changed or improved. Link to the recent changes can be found in this post: viewtopic.php?f=78&t=13626&p=140165#p140165

Reporting an Issue
Please read these guidelines before posting an issue. viewtopic.php?f=78&t=13626#p140631
Having a proper report will help us fix issues faster.

Statistics: Posted by speed2 — 24 Jan 2017, 20:16


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