Statistics: Posted by KD7BCH — 13 Jul 2015, 19:20
Statistics: Posted by yeager — 11 Jul 2015, 16:24
Statistics: Posted by KD7BCH — 10 Jul 2015, 17:31
Statistics: Posted by KD7BCH — 10 Jul 2015, 15:07
Statistics: Posted by KD7BCH — 10 Jul 2015, 01:32
Statistics: Posted by Col_Walter_Kurtz — 09 Jul 2015, 11:29
yeager wrote:KD7BCH wrote:I would cut all sacus down by 50% HP, the Rambo upgrade should still be possible but again only 50% of the current hp. Marching 10 of these anywhere is essentially unstoppable even by EXPs. Air has very hard time stopping them, navy can't stop them, land can't stop them, fixed defenses can't really stop them, only a nuke or layers of exps or combination force can stop them.
If you cut down their hp by half you reduce their effective lifetime and effective firepower so one EXP should be able to survive engaging 10 of them, and a few strats should be able to take em out given enough time and massed land should still suffer a lot of casualties but be able to stop them. They'll still be able to get to but probably not though a concentrated and reinforced defense but they'll weaken the defense enough to permit follow on exps or land mass to get through.
You can have 2 dozen gunships and it would take you 15 minutes to take out 10 of them.
You should be careful, Overcompensating is why we are here in the first place
Statistics: Posted by yeager — 08 Jul 2015, 20:40
KD7BCH wrote:I would cut all sacus down by 50% HP, the Rambo upgrade should still be possible but again only 50% of the current hp. Marching 10 of these anywhere is essentially unstoppable even by EXPs. Air has very hard time stopping them, navy can't stop them, land can't stop them, fixed defenses can't really stop them, only a nuke or layers of exps or combination force can stop them.
If you cut down their hp by half you reduce their effective lifetime and effective firepower so one EXP should be able to survive engaging 10 of them, and a few strats should be able to take em out given enough time and massed land should still suffer a lot of casualties but be able to stop them. They'll still be able to get to but probably not though a concentrated and reinforced defense but they'll weaken the defense enough to permit follow on exps or land mass to get through.
You can have 2 dozen gunships and it would take you 15 minutes to take out 10 of them.
Statistics: Posted by KD7BCH — 08 Jul 2015, 20:00
Statistics: Posted by yeager — 08 Jul 2015, 19:50
briang wrote:Either increase the costs of the current ones, or reduce their effectiveness and keep the cost. That seems by far the most simple solution to me.
Statistics: Posted by yeager — 08 Jul 2015, 15:48
Statistics: Posted by Col_Walter_Kurtz — 08 Jul 2015, 14:13