Forged Alliance Forever Forged Alliance Forever Forums 2020-07-19T18:16:18+02:00 /feed.php?f=67&t=19558 2020-07-19T18:16:18+02:00 2020-07-19T18:16:18+02:00 /viewtopic.php?t=19558&p=185775#p185775 <![CDATA[Re: Aeon bombers suck - they need a buff]]> Statistics: Posted by RedX — 19 Jul 2020, 18:16


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2020-07-14T23:02:23+02:00 2020-07-14T23:02:23+02:00 /viewtopic.php?t=19558&p=185647#p185647 <![CDATA[Re: Aeon bombers suck - they need a buff]]>
Strat is imho fine as it is.

T1 bomber is crap.
The better solution as tracking is to increase stun, duration and area. Then there is a new field how to use it against army in an intense fight.
if you have like 3sec stun and 7 aoe then multiple of them can make miracles. as multiple loyalist on field.

Another suggestion that work fine with EMP buff is lower area damage and increase dmg, so will damage only single units, but do like 400dmg that can supplement t2 bomber that didn't exist.

Statistics: Posted by Ithilis_Quo — 14 Jul 2020, 23:02


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2020-07-14T18:03:26+02:00 2020-07-14T18:03:26+02:00 /viewtopic.php?t=19558&p=185640#p185640 <![CDATA[Re: Aeon bombers suck - they need a buff]]> Image

https://youtu.be/Ng_-jkaRGZA

Statistics: Posted by AdmiralZeech — 14 Jul 2020, 18:03


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2020-07-13T06:57:38+02:00 2020-07-13T06:57:38+02:00 /viewtopic.php?t=19558&p=185596#p185596 <![CDATA[Re: Aeon bombers suck - they need a buff]]>
T2 fighter slaughters anything air vs ground and can win asf battles as supplement

T3 strat seems balanced and who actually sees aa benefit from any strats.

solution: build czar they just got buffed ; D

Statistics: Posted by Spy_Emanciator — 13 Jul 2020, 06:57


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2020-07-13T00:13:48+02:00 2020-07-13T00:13:48+02:00 /viewtopic.php?t=19558&p=185593#p185593 <![CDATA[Re: Aeon bombers suck - they need a buff]]> What?

I do not wrote this , fix it please
vongratz wrote:
Can you post the code for the anti missile flares? I never noticed this when I played original supcom...( ?????)


The code is inside the Shoker original vanilla unit.scd file. (UAA0304) The weapon and any related files still were mantained in SupComm FA, and it works very well. Ive utilized that in my private never ending mod :D

Statistics: Posted by vongratz — 13 Jul 2020, 00:13


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2020-07-12T20:34:44+02:00 2020-07-12T20:34:44+02:00 /viewtopic.php?t=19558&p=185589#p185589 <![CDATA[Re: Aeon bombers suck - they need a buff]]>
vongratz wrote:
Can you post the code for the anti missile flares? I never noticed this when I played original supcom...


Can you post the code for the anti missile flares? I never noticed this when I played original supcom...

Statistics: Posted by Evildrew — 12 Jul 2020, 20:34


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2020-07-12T12:04:51+02:00 2020-07-12T12:04:51+02:00 /viewtopic.php?t=19558&p=185569#p185569 <![CDATA[Re: Aeon bombers suck - they need a buff]]> and Aeon t3 where tracking as well in combination to the TMD flare, means undogeable,

Statistics: Posted by Mr-Smith — 12 Jul 2020, 12:04


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2020-07-12T06:06:49+02:00 2020-07-12T06:06:49+02:00 /viewtopic.php?t=19558&p=185565#p185565 <![CDATA[Re: Aeon bombers suck - they need a buff]]>
FtXCommando wrote:
betrok wrote:Tracking for t1 will be OP for early engy kills. In fact i do not think t1 bomber needs changes at all.


It would actually be the opposite; as long as you know what direction an engie is facing you will always be able to curve and dodge a bomb. It's a nerf if anything.


?

Statistics: Posted by ThomasHiatt — 12 Jul 2020, 06:06


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2020-07-12T04:48:44+02:00 2020-07-12T04:48:44+02:00 /viewtopic.php?t=19558&p=185564#p185564 <![CDATA[Re: Aeon bombers suck - they need a buff]]>
betrok wrote:
Tracking for t1 will be OP for early engy kills. In fact i do not think t1 bomber needs changes at all.


It would actually be the opposite; as long as you know what direction an engie is facing you will always be able to curve and dodge a bomb. It's a nerf if anything.

Statistics: Posted by FtXCommando — 12 Jul 2020, 04:48


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2020-07-12T01:24:59+02:00 2020-07-12T01:24:59+02:00 /viewtopic.php?t=19558&p=185563#p185563 <![CDATA[Re: Aeon bombers suck - they need a buff]]> Statistics: Posted by betrok — 12 Jul 2020, 01:24


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2020-07-11T23:52:17+02:00 2020-07-11T23:52:17+02:00 /viewtopic.php?t=19558&p=185561#p185561 <![CDATA[Re: Aeon bombers suck - they need a buff]]>
vongratz wrote:
T3 Aeon bomber in vanilla had the anti-missile flares.Its a good time to put again.


This could work, too. It would help against SAMs/cruisers, at least.

Statistics: Posted by FunkOff — 11 Jul 2020, 23:52


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2020-07-11T23:07:31+02:00 2020-07-11T23:07:31+02:00 /viewtopic.php?t=19558&p=185558#p185558 <![CDATA[Re: Aeon bombers suck - they need a buff]]> Statistics: Posted by vongratz — 11 Jul 2020, 23:07


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2020-07-11T21:59:47+02:00 2020-07-11T21:59:47+02:00 /viewtopic.php?t=19558&p=185555#p185555 <![CDATA[Aeon bombers suck - they need a buff]]>
T1 bomber:
- Lowest damage (200)
- Perk (brief stun) is totally pointless

T2 bomber:
- DOESN'T EVEN EXIST

T3 bomber:
- Easiest to dodge
- No AA guns
- Highest damage, but barely

Compared to other bombers, Aeon is simply lacking.

Suggestions:
- T1 bomber projectile: Add tracking to bomb
This improves the bomber's ability to raid engineers, but doesn't improve it's abilities against other targets. A small buff is enough.

-T3 bomber projectile: Add tracking to bomb
This improves it's ability to snipe ACUs or fast moving units, but doesnt improve it's ability against other targets. A small buff is enough.
-or-
-T3 bomber weapon: Increase damage to 3800.
This allows it the be the only T3 bomber which can two-shot a T3 mex and one-shot an SMD.

It's not much. Just give them something to work with.

(But I wouldn't mind all Aeon T3 air having toggle-able personal shields like Cybran T3 air has the stealth!)

Statistics: Posted by FunkOff — 11 Jul 2020, 21:59


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