Forged Alliance Forever Forged Alliance Forever Forums 2020-07-10T04:00:36+02:00 /feed.php?f=67&t=19320 2020-07-10T04:00:36+02:00 2020-07-10T04:00:36+02:00 /viewtopic.php?t=19320&p=185521#p185521 <![CDATA[Re: T1 land scouts]]> Statistics: Posted by IceDreamer — 10 Jul 2020, 04:00


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2020-07-08T15:38:49+02:00 2020-07-08T15:38:49+02:00 /viewtopic.php?t=19320&p=185476#p185476 <![CDATA[Re: T1 land scouts]]> Statistics: Posted by Dragun101 — 08 Jul 2020, 15:38


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2020-06-16T22:41:38+02:00 2020-06-16T22:41:38+02:00 /viewtopic.php?t=19320&p=184927#p184927 <![CDATA[Re: T1 land scouts]]> Statistics: Posted by Cetea — 16 Jun 2020, 22:41


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2020-06-15T22:36:04+02:00 2020-06-15T22:36:04+02:00 /viewtopic.php?t=19320&p=184912#p184912 <![CDATA[Re: T1 land scouts]]>
Cetea wrote:
Personally I'd rather they remove the gun from the aeon scout (or set them to hold fire by default), so they stop attacking things if you have them assist a tank, then just control the tank.

You can't even do that with mole, they added some sort of fake ranged weapon to it, so if you accidentally attack move with it to enemy it will stop at a range, but now if you order to assist a mantis, mole will agro on nearby units and stop and stare at them and attempt to chase them and stuff like that, pretty annoying indeed. ideal would be to fix assist, or introduce some some sort of "follow" commad.

Statistics: Posted by ZLO_RD — 15 Jun 2020, 22:36


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2020-06-15T22:18:09+02:00 2020-06-15T22:18:09+02:00 /viewtopic.php?t=19320&p=184911#p184911 <![CDATA[Re: T1 land scouts]]> Statistics: Posted by Cetea — 15 Jun 2020, 22:18


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2020-05-28T11:03:22+02:00 2020-05-28T11:03:22+02:00 /viewtopic.php?t=19320&p=184479#p184479 <![CDATA[T1 land scouts]]>
General:
- Increase cost to 20-25 mass per
- Increase vision/radar range ~10%
- increase health to ~50-100
- Increase damage to 10-20

Aeon:
- Aeon needs its scouts the most, so it should have the cheapest scouts at 20 mass
- Aeon scouts should have a DPS improvement so a small raiding party of 2-3 of them could reasonably kill an undefended engineer (but would probably lose to 1 or 2 LABs)

Cybran:
- Because the Mole has no gun, it should remain cheap at 20 mass
- Additional radar range will make it easily the best scout

UEF:
- Because UEF scout has no cloak/stealth and is not amphibious, it should have highest health and DPS of all scouts, letting it beat all other scouts in 1v1

Seraphim:
- No changes needed, as their scout is in a good place with it's special ability.

Statistics: Posted by FunkOff — 28 May 2020, 11:03


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