Forged Alliance Forever Forged Alliance Forever Forums 2020-03-26T16:24:45+02:00 /feed.php?f=67&t=18926 2020-03-26T16:24:45+02:00 2020-03-26T16:24:45+02:00 /viewtopic.php?t=18926&p=182860#p182860 <![CDATA[Re: TML HP reduction (test mod included)]]> https://github.com/FAForever/fa-coop/bl ... 04_unit.bp

Statistics: Posted by speed2 — 26 Mar 2020, 16:24


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2020-03-26T16:14:16+02:00 2020-03-26T16:14:16+02:00 /viewtopic.php?t=18926&p=182859#p182859 <![CDATA[Re: TML HP reduction (test mod included)]]> Statistics: Posted by Evan_ — 26 Mar 2020, 16:14


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2020-03-25T08:14:35+02:00 2020-03-25T08:14:35+02:00 /viewtopic.php?t=18926&p=182816#p182816 <![CDATA[Re: TML HP reduction (test mod included)]]> Statistics: Posted by RedX — 25 Mar 2020, 08:14


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2020-03-22T04:20:08+02:00 2020-03-22T04:20:08+02:00 /viewtopic.php?t=18926&p=182726#p182726 <![CDATA[TML HP reduction (test mod included)]]>
I made a test mod in the vault, with name "TML HP Rebalance Test Mod", or you can download it here. Sidenote: It seems to increase the number of missiles that a launcher can load, I don't know how to fix it. Oh well. I set all launchers to 1000 hp, making it take 3-5 bombers per faction assuming you only get one pass and no vet. I think this much or slightly less is fair considering it's still above the hp of most tmd.

Statistics: Posted by Evan_ — 22 Mar 2020, 04:20


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