Statistics: Posted by techmind_ — 02 Feb 2020, 22:16
bugblatterbeast wrote:
Obviously there are limitations compared to actually playing the units (and especially playing them well).
Ithilis_Quo wrote:
but then there are speed row, range and stuff like that. So its not posible use only raw numbers
moses_the_red wrote:
This should probably be done via replay analysis.
There could be situations where useful units are built only in emergency situations, like firebeetles to push away a rushing com, but at the very least it should be easy to get an objective baseline for further work this way.
Statistics: Posted by Hejnewar — 28 Dec 2019, 22:11
Statistics: Posted by moses_the_red — 01 Dec 2019, 01:46
Statistics: Posted by Ithilis_Quo — 25 Nov 2019, 02:43
Defense = {
AirThreatLevel = 16,
EconomyThreatLevel = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 225,
},
Statistics: Posted by Uveso — 21 Nov 2019, 12:07