Forged Alliance Forever Forged Alliance Forever Forums 2020-01-29T09:28:21+02:00 /feed.php?f=67&t=18186 2020-01-23T09:15:53+02:00 2020-01-23T09:15:53+02:00 /viewtopic.php?t=18186&p=181471#p181471 <![CDATA[Re: CZAR]]> https://github.com/FAForever/fa/pull/29 ... 7aa047f747

that's the part you want to look at
-18 000 raw hp
+30 000 shield hp

Statistics: Posted by keyser — 23 Jan 2020, 09:15


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2020-01-29T09:28:21+02:00 2020-01-23T05:03:19+02:00 /viewtopic.php?t=18186&p=181468#p181468 <![CDATA[Re: CZAR]]>
keyser wrote:
https://github.com/FAForever/fa/pull/2928

Do we have any idea of the aproximate stats of the shield, or is that still all up in the air (edit: pun not intended) at this point?

Statistics: Posted by Elusive — 23 Jan 2020, 05:03


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2020-01-20T14:32:13+02:00 2020-01-20T14:32:13+02:00 /viewtopic.php?t=18186&p=181373#p181373 <![CDATA[Re: CZAR]]> https://github.com/FAForever/fa/pull/2928

Statistics: Posted by keyser — 20 Jan 2020, 14:32


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2020-01-20T13:30:34+02:00 2020-01-20T13:30:34+02:00 /viewtopic.php?t=18186&p=181372#p181372 <![CDATA[Re: CZAR]]> JAN 2020, CZAR is still one of the most useless exps
Mb we can just make him a real huge-HP tank? I think even if he got x2 or x3 HP buff it will still be OK (not imba)
And some Hp regen addition would be nice as well...

Anyways, im hoping for huge CZAR buff in next patch

Statistics: Posted by ETFreeman — 20 Jan 2020, 13:30


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2019-09-25T00:40:48+02:00 2019-09-25T00:40:48+02:00 /viewtopic.php?t=18186&p=178500#p178500 <![CDATA[Re: CZAR]]>
But personál Shield work corectli IT should be better to not deal with cancer instaheal and Non posible to repair (if even repair should work some time)

Statistics: Posted by Ithilis_Quo — 25 Sep 2019, 00:40


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2019-09-25T00:26:16+02:00 2019-09-25T00:26:16+02:00 /viewtopic.php?t=18186&p=178498#p178498 <![CDATA[Re: CZAR]]>

Statistics: Posted by Ithilis_Quo — 25 Sep 2019, 00:26


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2019-09-25T00:15:55+02:00 2019-09-25T00:15:55+02:00 /viewtopic.php?t=18186&p=178496#p178496 <![CDATA[Re: CZAR]]> also not sure why you say shielded aircraft doesn't work, seemed to work well in my video.

Statistics: Posted by keyser — 25 Sep 2019, 00:15


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2019-09-25T00:01:41+02:00 2019-09-25T00:01:41+02:00 /viewtopic.php?t=18186&p=178494#p178494 <![CDATA[Re: CZAR]]>
But on czar is bubble shield serious problem, while czar is really a big unit, so even bubble must be really big what is problematic on two separate points.
First is that asf shoot center point of czar what can be very close to where shield end, so is possible that will bypass them.
Second, bubble shield is not eclipsing, its bubble, and can on some terrain easily hit the ground, where land AA will bypass it.

at all shield is not as good idea as it should sound like. Unless there is some serious code progress.

Looking into code from that PR:
at all its still 70K hp, while drain energy. Problem with czar and every air experimental is simply: super op air superiority fighter. That cost 350m and have 400dps. Compare to land units its as when brick will have 1120dps as that good asfs are. Blob on asfs what on time when air exp come surely exist and with 25 speed can reach any point on map extremely fast and attack single unit in any moment. At all it will go down nearly immediately. And only point for czar and ahwasa is jast fall down corectly to important targets.

In equilibrium add double range to AA missile, triple DPS to flak, increase hp to 150 000, create function factory that even work and nerf ASFs to 300dps, 20sp and 500m cost and then is czar kind of fine. Still didnt found it op.

So will not say more, but this change on these numbers will be purely cosmetic.

Statistics: Posted by Ithilis_Quo — 25 Sep 2019, 00:01


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2019-09-24T00:56:24+02:00 2019-09-24T00:56:24+02:00 /viewtopic.php?t=18186&p=178440#p178440 <![CDATA[Re: CZAR]]>
Aeon is all about single-minded extremeness. Mixing a factory in with high-altitude hover plus also a beam weapon is moving away from purity towards cybran-like flexibility.

Also, I think people barely use the air factory.

A shield does fit with the Aeon theme and I like the idea that it could be used without suiciding it. Right now, it takes so long to self-repair damage that whenever you use it you push it a little closer to suicide.

Statistics: Posted by armacham01 — 24 Sep 2019, 00:56


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2019-09-23T23:00:18+02:00 2019-09-23T23:00:18+02:00 /viewtopic.php?t=18186&p=178438#p178438 <![CDATA[Re: CZAR]]> https://www.youtube.com/watch?v=B8OWYJE93sk

if you are interested by the design. Balance need to be made still.

Statistics: Posted by keyser — 23 Sep 2019, 23:00


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2019-09-23T22:54:15+02:00 2019-09-23T22:54:15+02:00 /viewtopic.php?t=18186&p=178437#p178437 <![CDATA[Re: CZAR]]> Statistics: Posted by LabPunk — 23 Sep 2019, 22:54


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2019-09-23T22:49:50+02:00 2019-09-23T22:49:50+02:00 /viewtopic.php?t=18186&p=178436#p178436 <![CDATA[Re: CZAR]]> https://github.com/FAForever/fa/pull/2755

We want to add it a personal shield, which will allow the CZAR to act as defensive exp against land army/exp, that can take a fight, then back and regen his shield and go back in the fight. I will be able to kill small base/fortification.

Statistics: Posted by keyser — 23 Sep 2019, 22:49


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2019-09-23T22:41:01+02:00 2019-09-23T22:41:01+02:00 /viewtopic.php?t=18186&p=178435#p178435 <![CDATA[CZAR]]> Every time I ask people on what the purpose of the Donut is, the answer is pretty much: "it's useless".
It has barely more HP than the Asswasher but it is much slower.
I suppose it is meant to be a juggernaut, but it kinda is a laughing stock instead.

Its opportunity cost is roughly 2 GCs. I'd always prefer just getting 2 GCs instead.

Maybe a slight HP increase could help? What do you think?

Statistics: Posted by Rikai — 23 Sep 2019, 22:41


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