Statistics: Posted by Evildrew — 13 Oct 2019, 00:21
Statistics: Posted by advena — 24 Sep 2019, 20:41
.Apofenas wrote:
If you see Frigate is being shot by torpedoes you could just put torp bomber on assist order. Torp bomber has its own sonar with 45 radius - it will see and lock itself on that sub.
Apofenas wrote:
This again reminds on about Hawkey's naval rebalance proposal a few years ago and IceDreamer's research mod. All of those were aimed to remove sonar and water vision from majority of naval units to make subs more viable option and force you to build anti-sub units against them. T1 sub could be directly under destroyer and you wouldn't see them untill you got your own sub. How did that work? You took a couple subs in unit mix and than destroyers ate enemy sub spam. It took Ithilis 20-30 versions of EQ to realise that it's better to direct buff t1 sub instead of fcking around with units intel stats.
Steel_Panther wrote:
Subs are certainly more useful for maps with underwater mexes, but the problem is they are not even very good at the role of countering frigates defensively. The only time they can really be used for that is if they follow enemy frigates for a long time dealing damage before they even get to your factories. Otherwise frigates still just kill all your factories and/or engies before subs can kill them. Even with the sonar nerf it seems quite likely the subs will be spotted and able to be torped in this situation.
I just don't think the sonar issue will matter that much, because the damage potential of t1 subs is still so low. Maybe if subs had a longer range that made them able to micro and stay hidden easier, this sonar change would make more of a difference. Maybe 40 range instead of 32 would allow that. But maybe the best solution is just making them cheaper, or giving them higher dps, or increasing their hp to survive one torp bomber pass.
Statistics: Posted by Farmsletje — 22 Sep 2019, 21:33
Statistics: Posted by ____ — 22 Sep 2019, 21:25
T1 sub needs a direct hp, DPS and speed buff, not some cancer changes with frigate intel.
The problem of this unit is that it has no real role in this game.
They can't even deal with t1 frigates because of absurdly low 37.5 DPS and same speed so Frigate could infinitly run away.
Except it takes around a minute for 1 submarine to kill an idle Frigate
Maybe if subs had a longer range that made them able to micro and stay hidden easier
just making them cheaper, or giving them higher dps, or increasing their hp to survive one torp bomber pass.
Statistics: Posted by Endranii — 22 Sep 2019, 21:01
Endranii wrote:
So basically, you want is to have overpowered unit that can be just used without any repercusion on it's own tech level/field
Endranii wrote:
on it's own tech level/field
Endranii wrote:
No but it just shows that there is available counter on corresponding or lower tech level. Which is not really true for subs, apart from static defences or an EXACT SAME COPY OF UNIT
Endranii wrote:
People were complaining that frigates are running back so they can't kill them fast enough, well guess what ofcourse they will run away as they have no way to combat subs, and the more you buff them the more ridiculous the sitation may become.
Endranii wrote:
They also complained that someone might micro a frigate to take short to no damage from subs, well you can also micro the subs the same way enemy is microing the frigates while running away.Hell you can even get better DPS if you are on it as you already outrange the frigates that are running away
Endranii wrote:
Imagine complaining about having to micro your shit when enemy is microing his...
Endranii wrote:
Imagine that you can also issue move order in the direction the frigates are running away so you can keep on chiping away at them, lol.
Endranii wrote:
It's exactly the same fucking shit as when you lock frigate onto other running frigate
Endranii wrote:
....for fucks sake it happens to literally every unit that shares the same speed and somehow you make it a problem for subs only...
Endranii wrote:
how delusioned are you
Endranii wrote:
Still doesn't matter as the point stands. A unit with strong EVASION SHOULD NOT HAVE A CAPABLE BODY/DPS/WHATEVER ABILITY compared to similar mass units which are way more vulnerable on it's tech level and operating theater
Endranii wrote:
Doesn't matter, any of the buffs which are regarding DPS/BODY/Mass cost are dangerous for units with so much evasion on it's level.
Endranii wrote:
Even more as the evasion is soo good that it forces opponent to invest into higher tech if they want to reliably deal with it
Endranii wrote:
Honestly I really don't see the point in discussion considering you don't understand why stuf that have evasion should never become too good
Endranii wrote:
especially when it have no counters on it's tier.
Statistics: Posted by ____ — 22 Sep 2019, 20:43
Endranii wrote:And where is a reasonable counter to this unit in t1? Like against PD, like against land units or air units? A one that is deployable on the sea without trouble?
Endranii wrote:
There is none on t1.And subs are not counter to subs, after all they are exactly the same unit.
Endranii wrote:
T2 air is still countered by T1 air unless we are speaking Aeon who can invest into Swifties, but even then they can be still dealt with t1 air.
Endranii wrote:
Cybran sub sports 58dps, just a tad shy of a frigate.
Uef is 63dps which is around 13 more that it's own frigate.
Sera is 59 compared to 55 of it's frigates.
Endranii wrote:
And if he's running away from you and microing then you can do the same with your subs and bank on the extra range. Otherwise you have the aforementioned evasion that comes with submerging them where they are pretty safe from all t1 threats apart from other subs or shallow waters.
Endranii wrote:
The balance team as you can see is already trying to bank on the evasion route granting more survival by making the subs harder to find in early stages. While others here are asking for better body that can withstand more damage or just straight up damage buff or giving them higher range. Just scroll higher.
By no means a unit having "evasion" like t1 subs should have good body AND dps.
“While others here are asking for better body that can withstand more damage OR just straight up damage buff OR giving them higher range.”
Statistics: Posted by Endranii — 22 Sep 2019, 20:04
Endranii wrote:
There is none on t1.And subs are not counter to subs, after all they are exactly the same unit.
Endranii wrote:
T2 air is still countered by T1 air unless we are speaking Aeon who can invest into Swifties, but even then they can be still dealt with t1 air.
Endranii wrote:
Cybran sub sports 58dps, just a tad shy of a frigate.
Uef is 63dps which is around 13 more that it's own frigate.
Sera is 59 compared to 55 of it's frigates.
Endranii wrote:
And if he's running away from you and microing then you can do the same with your subs and bank on the extra range. Otherwise you have the aforementioned evasion that comes with submerging them where they are pretty safe from all t1 threats apart from other subs or shallow waters.
Endranii wrote:
The balance team as you can see is already trying to bank on the evasion route granting more survival by making the subs harder to find in early stages. While others here are asking for better body that can withstand more damage or just straight up damage buff or giving them higher range. Just scroll higher.
By no means a unit having "evasion" like t1 subs should have good body AND dps.
“While others here are asking for better body that can withstand more damage OR just straight up damage buff OR giving them higher range.”
Statistics: Posted by ____ — 22 Sep 2019, 18:35
Endranii wrote:
While on sea you have what to deal with subs? Your own subs?
You make it sound like getting a t2 air hq is some insane investment, when in fact it's not even a t2 mex, and you require one sooner or later anyway.
No amount of micro is going to make a sub have more dps than a frig. I think you are getting the terms "dps" and "overall damage caused by the unit" mixed up.
Literally nobody asked for that?
Statistics: Posted by Endranii — 22 Sep 2019, 18:04
Endranii wrote:
But dealing with subs on open sea? Not much to do here, than get your own subs, OR RUSH T2 TO DEAL WITH T1 unit.
Endranii wrote:
Also if your enemy is microing his fucking frigate then what stops you from emerging and microing your sub to have same DPS as frigate, while outranging them?
Endranii wrote:
By no means a unit having "evasion" like t1 subs should have good body and dps.
Statistics: Posted by ____ — 22 Sep 2019, 17:15
Statistics: Posted by Endranii — 22 Sep 2019, 16:48
Statistics: Posted by Steel_Panther — 22 Sep 2019, 14:50