Statistics: Posted by Rikai — 08 Jul 2019, 17:06
Statistics: Posted by Evildrew — 08 Jul 2019, 09:54
Statistics: Posted by Uveso — 02 Jul 2019, 22:31
Statistics: Posted by Uveso — 02 Jul 2019, 21:11
Statistics: Posted by Turinturambar — 21 Jun 2019, 18:58
Statistics: Posted by --- — 21 Jun 2019, 18:54
Statistics: Posted by Turinturambar — 21 Jun 2019, 18:36
Louvegarde wrote:
You can trust me on this, animating projectiles and planes is much easier, faster, and less costy, by FAR, than building an optimized deterministic physic system on a RTS scale that will have to handle thousands of bodies moving in all directions, especially if you want it to be stable and predictable enough to have your gameplay rely on it.
Louvegarde wrote:
Sometimes if it breaks the game too much and becomes a dominant strategy you _have_ to nerf it or to remove it. But the game here is far from being broken - we're talking about a very specific strategy of a specific case. I don't think it should ever be removed.
Statistics: Posted by --- — 21 Jun 2019, 18:29
Statistics: Posted by --- — 21 Jun 2019, 18:27
Statistics: Posted by Turinturambar — 21 Jun 2019, 18:14
Statistics: Posted by --- — 21 Jun 2019, 18:11