Statistics: Posted by Zerzetzung1 — 24 Apr 2019, 13:53
Statistics: Posted by Spy_Emanciator — 14 Apr 2019, 17:48
So you took the bait. Supreme commander from a game design perspective has always been about removing UI limitations and making mechanics easier to enable you to enact strategy. Clearly mechanics (APM and ability to click fast / accurately) are still important but the power the UI has in supreme commander over other games like stacraft is huge - build templates and engineering assist orders and infinite build ques for some examples. You should go and play a very mechanics heavy game like starcraft brood war with a viewpoint like that, as far more of the skill is in the mechanics than strategy and APM is king.
Why dont you just stop playing with build ques above 10 and with no repeat? it would clearly make you a better player as you constantly adjust your unit mix to perfection.
You should go and play a very mechanics heavy game like starcraft brood war with a viewpoint like that, as far more of the skill is in the mechanics than strategy and APM is king.
Statistics: Posted by UgaUgaMonkey — 09 Apr 2019, 14:17
Statistics: Posted by noobymcnoobcake — 08 Apr 2019, 14:56
the gain is not "insignificant" in the slightest
You have still not responded to the idea of removing the infinite factory build que and limiting to 10 units max . In a low rating game quieing up units might look like a no risk thing..
but if u are in a high rating game, with action all over the map, spending apm on factory Que is risky
Yea I think upgrades should add up to the total cost of the mex instead of t2->t3 upgrade having the same cost as building a new one. It's needlessly unintuitive.
Statistics: Posted by UgaUgaMonkey — 08 Apr 2019, 12:06
]
In low rating games, where u sit in ur base, chillin and making eco, it might look like a no risk thing..
but if u are in a high rating game, with action all over the map, spending apm on rebuilding mex is risky..
Statistics: Posted by noobymcnoobcake — 07 Apr 2019, 23:10
Statistics: Posted by UgaUgaMonkey — 02 Apr 2019, 15:12
Statistics: Posted by Yolo- — 30 Mar 2019, 03:19
Statistics: Posted by noobymcnoobcake — 30 Mar 2019, 01:54
noobymcnoobcake wrote:It seems silly that it is more cost efficient to kill a t2 mex and rebuild it as a t3 mex than upgrade.
This does require APM, and hence skill in some form
Statistics: Posted by noobymcnoobcake — 29 Mar 2019, 22:43