Forged Alliance Forever Forged Alliance Forever Forums 2019-02-11T14:39:52+02:00 /feed.php?f=67&t=17117 2019-02-11T14:39:52+02:00 2019-02-11T14:39:52+02:00 /viewtopic.php?t=17117&p=171880#p171880 <![CDATA[Re: Disable wreck killing by enemy team]]>
Endranii wrote:
Like in topic, I find it very unfun that enemy can kill wrecks thus denying the reclaim. Reclaim is very fun mechanic and should see more use.
Right now I need enemy to not pay attention otherwise he can nuke those 2 wrecks of experimentals on my part of map denying me 34k mass which makes it impossible to use such fun mechanic like reclaim.

Low quality bait

Statistics: Posted by NapSpan — 11 Feb 2019, 14:39


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2019-02-03T18:15:57+02:00 2019-02-03T18:15:57+02:00 /viewtopic.php?t=17117&p=171635#p171635 <![CDATA[Re: Disable wreck killing by enemy team]]>
keyser wrote:
fortunately you are not one of our friends, the balance would have been completely fucked then

stop being so elitist

Statistics: Posted by Farmsletje — 03 Feb 2019, 18:15


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2019-02-03T18:03:18+02:00 2019-02-03T18:03:18+02:00 /viewtopic.php?t=17117&p=171634#p171634 <![CDATA[Re: Disable wreck killing by enemy team]]> Statistics: Posted by keyser — 03 Feb 2019, 18:03


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2019-02-03T02:40:44+02:00 2019-02-03T02:40:44+02:00 /viewtopic.php?t=17117&p=171624#p171624 <![CDATA[Re: Disable wreck killing by enemy team]]> Statistics: Posted by Evildrew — 03 Feb 2019, 02:40


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2019-02-03T01:11:43+02:00 2019-02-03T01:11:43+02:00 /viewtopic.php?t=17117&p=171622#p171622 <![CDATA[Re: Disable wreck killing by enemy team]]> Statistics: Posted by Taorluath — 03 Feb 2019, 01:11


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2019-01-19T15:49:34+02:00 2019-01-19T15:49:34+02:00 /viewtopic.php?t=17117&p=171232#p171232 <![CDATA[Re: Disable wreck killing by enemy team]]>
Endranii wrote:
Reclaim is very fun mechanic and should see more use.


Isn't nuking the reclaim part of the game mechanic of using reclaim? If you don't see the mechanic being used enough, you are probably not reclaiming enough, or not reclaiming fast enough.

Also it's certainly not being done every single time. Your opponent has to have a nuke to begin with. On top of that, a battle has already not gone the way your opponent wants, because he is nuking it rather than reclaiming it. So you have won the battle, or it was a draw and you still have control over that area. That means your position has become better and that of your opponent has become worse. With the nuke he can at most bring it to the point it was before the battle.

Another example, you can use TML to kill reclaim. A GC wreck has 89999 HP. I would need 15 missiles to kill it. Let's assume I do it with 5 TMLs. That's 4k mass (UEF) for the TML and 2700 mass for the missiles, almost 25% of a new GC. In between launches you'll have plenty of time to reclaim because the launches aren't that fast.

Killing reclaim costs mass, and people often reclaim fast. I think that the removing the killing mechanic would take away more from the game than an opponent denying your reclaim.

Statistics: Posted by Plasma_Wolf — 19 Jan 2019, 15:49


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2019-01-19T05:12:18+02:00 2019-01-19T05:12:18+02:00 /viewtopic.php?t=17117&p=171220#p171220 <![CDATA[Re: Disable wreck killing by enemy team]]> Statistics: Posted by Farmsletje — 19 Jan 2019, 05:12


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2019-01-19T04:06:15+02:00 2019-01-19T04:06:15+02:00 /viewtopic.php?t=17117&p=171219#p171219 <![CDATA[Disable wreck killing by enemy team]]> Right now I need enemy to not pay attention otherwise he can nuke those 2 wrecks of experimentals on my part of map denying me 34k mass which makes it impossible to use such fun mechanic like reclaim.

Statistics: Posted by Endranii — 19 Jan 2019, 04:06


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