Forged Alliance Forever Forged Alliance Forever Forums 2019-01-19T00:22:22+02:00 /feed.php?f=67&t=17115 2019-01-19T00:22:22+02:00 2019-01-19T00:22:22+02:00 /viewtopic.php?t=17115&p=171218#p171218 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by JaggedAppliance — 19 Jan 2019, 00:22


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2019-01-18T22:42:14+02:00 2019-01-18T22:42:14+02:00 /viewtopic.php?t=17115&p=171210#p171210 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by Blodir — 18 Jan 2019, 22:42


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2019-01-18T20:09:43+02:00 2019-01-18T20:09:43+02:00 /viewtopic.php?t=17115&p=171207#p171207 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by keyser — 18 Jan 2019, 20:09


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2019-01-18T20:08:00+02:00 2019-01-18T20:08:00+02:00 /viewtopic.php?t=17115&p=171206#p171206 <![CDATA[Re: disable self destruct when unit is being captured]]>
keyser wrote:
also this : https://github.com/FAForever/fa/issues/2637
need to be able to attack unit that are being converted.

No if i'm capturing something i don't want my units to kill it.

Statistics: Posted by JaggedAppliance — 18 Jan 2019, 20:08


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2019-01-18T18:24:53+02:00 2019-01-18T18:24:53+02:00 /viewtopic.php?t=17115&p=171197#p171197 <![CDATA[Re: disable self destruct when unit is being captured]]> https://youtu.be/fiEZau48284?t=10m15s

Statistics: Posted by Farmsletje — 18 Jan 2019, 18:24


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2019-01-18T18:12:11+02:00 2019-01-18T18:12:11+02:00 /viewtopic.php?t=17115&p=171196#p171196 <![CDATA[Re: disable self destruct when unit is being captured]]> https://github.com/FAForever/fa/issues/2637
need to be able to attack unit that are being converted.

Statistics: Posted by keyser — 18 Jan 2019, 18:12


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2019-01-18T17:50:25+02:00 2019-01-18T17:50:25+02:00 /viewtopic.php?t=17115&p=171195#p171195 <![CDATA[Re: disable self destruct when unit is being captured]]>
Blodir wrote:
because it's literally impossible to capture anything if enemy is paying attention. Might as well have no capture command to begin with. It's just a gamble of whether opponent sees capture or not


It's literally impossible to TML someone who's paying attention. That should be fixed too. TML should have the Vanilla SupCom MML tracking.

Seriously, if you want to capture something then it's a risk you'll take. And there's no reason that an opponent who pays attention should not be able to punish you for it.

Statistics: Posted by Plasma_Wolf — 18 Jan 2019, 17:50


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2019-01-18T17:08:27+02:00 2019-01-18T17:08:27+02:00 /viewtopic.php?t=17115&p=171194#p171194 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by JaggedAppliance — 18 Jan 2019, 17:08


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2019-01-18T14:23:46+02:00 2019-01-18T14:23:46+02:00 /viewtopic.php?t=17115&p=171192#p171192 <![CDATA[Re: disable self destruct when unit is being captured]]>
Define int n=Blodir.balancerequest

Loop (0, x)

If player.name="Blodir" or "Obfuscation"
On.captureaction
SelfDestruct.input =/= 0
Else
SelfDestruct.input = 1

If x=n, End Loop


( Just wrote this on my phone, please excuse egregious ignorance of coding )

Statistics: Posted by Morax — 18 Jan 2019, 14:23


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2019-01-18T14:11:53+02:00 2019-01-18T14:11:53+02:00 /viewtopic.php?t=17115&p=171191#p171191 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by keyser — 18 Jan 2019, 14:11


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2019-01-18T14:08:23+02:00 2019-01-18T14:08:23+02:00 /viewtopic.php?t=17115&p=171190#p171190 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by Endranii — 18 Jan 2019, 14:08


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2019-01-18T14:02:25+02:00 2019-01-18T14:02:25+02:00 /viewtopic.php?t=17115&p=171189#p171189 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by Blodir — 18 Jan 2019, 14:02


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2019-01-18T13:00:21+02:00 2019-01-18T13:00:21+02:00 /viewtopic.php?t=17115&p=171188#p171188 <![CDATA[Re: disable self destruct when unit is being captured]]> Statistics: Posted by speed2 — 18 Jan 2019, 13:00


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2019-01-18T12:45:25+02:00 2019-01-18T12:45:25+02:00 /viewtopic.php?t=17115&p=171187#p171187 <![CDATA[disable self destruct when unit is being captured]]> Statistics: Posted by Blodir — 18 Jan 2019, 12:45


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