Statistics: Posted by JaggedAppliance — 06 Nov 2018, 01:52
Statistics: Posted by Endranii — 06 Nov 2018, 01:47
moses_the_red wrote:but I'm guessing
moses_the_red wrote:
back up what you're saying with an argument of any kind.
Statistics: Posted by moses_the_red — 06 Nov 2018, 00:59
Endranii wrote:36.5 per extractor, not my fault you don't know the basic numbers.
Statistics: Posted by Endranii — 05 Nov 2018, 21:22
moses_the_red wrote:
back up what you're saying with an argument of any kind.
Statistics: Posted by Farmsletje — 05 Nov 2018, 21:01
Statistics: Posted by moses_the_red — 05 Nov 2018, 20:52
Statistics: Posted by moses_the_red — 05 Nov 2018, 20:51
moses_the_red wrote:Lel its 9 extractors per player with many of the extractors in vulnerable positions which makes them hard to upgrade lel. Its a low mass map. If you play it 1v1, that's different, but in team games its low mass... and of course a 3v3 map is going to be high mass if its 1v1.
Statistics: Posted by moses_the_red — 05 Nov 2018, 18:20
moses_the_red wrote:
Lel its 9 extractors per player with many of the extractors in vulnerable positions which makes them hard to upgrade lel. Its a low mass map. If you play it 1v1, that's different, but in team games its low mass... and of course a 3v3 map is going to be high mass if its 1v1.
Statistics: Posted by Endranii — 05 Nov 2018, 18:15
moses_the_red wrote:AdmiralZeech wrote:Here's my futile interjection into this thread.
In balance, theory is good for a first pass, but theory can never account for all of the complex variables that occur in real matches.
So once a game is live and running, you only rebalance things when they present a problem (eg. one strategy or unit is taking over the entire game, everyone is using it to instawin.)
So far, T3 arty has yet to be a problem. It's not dominating tournaments. It's not dominating ladder. It's not dominating regular team games. It might be dominating maps that specifically favour it, but that's not a problem.
Therefore, T3 arty doesn't need a rebalance.
If you truly believe that T3 arty is OP, then the correct approach is to abuse it like hell, win all the time, and let others copy you. Once everyone starts abusing T3 arty and win all the time, then it becomes a problem, and then it will be rebalanced.
Words on a forum and sandbox replays mean nothing compared to actual competitive results.
Check out Blodir's post earlier in the thread. He's saying it affects high level games and not just on chokepoint maps.
He even said it affects twin rivers which just blows my mind because if there's any map I'd expect it to not have an impact on it would be twin rivers, which is reasonably low mass.
Also, we have several broken or never used units in the game, and T3 arty is the reason for that.
Statistics: Posted by moses_the_red — 05 Nov 2018, 17:22