Spy_Emanciator wrote:
T3:
Emissary: 73.2k
Duke: 72k
Disruptor: 69.6k
Hovatham: 70.8k
T4:
Scathis: 220k mass (random and listless)
Mavor: 224k mass (The best one)
Salvation: 202k mass (Close to Mavor but slightly less effective until shields are broken)
Yolana: 187k mass (gets countered easily by massing smd's)
So what have we learned? for 4k more mass you can have a weapons system that actually shoots it's target. Also compare the effectiveness per mass cost. Disruptor's (when placed in range) are the cheapest and most effective rate of fire, all you have to do is share tech to make up for weak cybran shields and your getting the best bang for the buck. T4's operate at further ranges than the t3's, so there is that factor. It just sad to people put precious game-ender mass into scathis right now.
Comon game ender strategy: kill t3/t4 artillery, kill smd's, nuke opponent. No way your going to kill a heavily shielded position with scathis without 3-4 of them at the same effectiveness as 2 mavors or salvations. It just not fair per mass.
Revert changes.
Yeah so... The Salvation is not close to the mavor. When shields do go down the salvation still barely tickles whatever is underneath (the shield generators can be killed once the shield dies, but that is it, and overlapping shields drop way less than with the other arties). The Salvation is the worst T4 of all.
As long as the YOLO has many SMDs to deal with, it can just target whatever is not properly protected. The larger the map the more options the YOLO has. And it is good area denial for any army that tries to attack, so ground attacks are now out of the question.
The Scathis can't kill properly overlapping shields, that's true, but it can take out so much that is not properly shielded. Doesn't make it random and listless, just means you have to pick your targets right. Whittle down the other team to smaller pockets of bases that they can't get out of. Yes I know that the smaller pockets are exactly where the most valuable targets are (i.e. enemy game ender).
As for the mavor, I'm not sure it is the best actually. You can micro against the mavor. You only need good reaction time, proper build power and you can build shields in between the mavor shells. Simply self-destruct the shield, build a new one on the wreck. The result is that you hold in your small concentrated base (exactly the kind of thing the mavor is designed to break, contrary to the scathis). BTW: this is why Aeon shields are the worst against the mavor not the best. Their self-destruct is so long that you don't have the time for this trick. With Seraphim, the shields are so strong that overlapping shields can often hold against a mavor long enough that you can build new shields where an old one collapsed. Aeon are not.Statistics: Posted by Plasma_Wolf — 11 Feb 2020, 21:40
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