That said, the idea that power stall is a game mechanic designed to punish players is as ridiculous as thinking that factories / resource gatherers should work with no power...
Statistics: Posted by biass — 10 Mar 2019, 15:53
Statistics: Posted by Capt_Bucky_OHare — 10 Mar 2019, 15:12
keyser wrote:When I cancel a unit I usually do it because I want to immediately start making something I need. Leaving a wreck to reclaim when canceling would be the opposite of a QOL improvement in that case.
Oh i never meant that would like that either. That would be unplayable. But it would make more sense than getting back the resources from the cosmos, like blodir is suggesting.
Statistics: Posted by epic-bennis — 25 Dec 2018, 10:37
Statistics: Posted by biass — 06 Dec 2018, 18:12
Statistics: Posted by moses_the_red — 06 Dec 2018, 17:15
Statistics: Posted by moonbearonmeth — 30 Nov 2018, 03:33
Statistics: Posted by moses_the_red — 30 Nov 2018, 00:57
Anihilnine wrote:if it was instantly put in storage it would be weird
if it was a slow reclaim, that might be annoying cos player might need something urgent, eg AA vs mercies
middle ground is to have have huge reclaim speed?
Statistics: Posted by moses_the_red — 30 Nov 2018, 00:49
When I cancel a unit I usually do it because I want to immediately start making something I need. Leaving a wreck to reclaim when canceling would be the opposite of a QOL improvement in that case.
Statistics: Posted by Steel_Panther — 25 Nov 2018, 04:41
Statistics: Posted by JoonasTo — 24 Sep 2018, 13:25
Statistics: Posted by AdmiralZeech — 23 Sep 2018, 13:06