Statistics: Posted by ZLO_RD — 24 Aug 2018, 11:57
Statistics: Posted by moonbearonmeth — 24 Aug 2018, 10:52
Pretty easy to implement, but why would you want that?
Also, there would be no way to make them behave differently in team games from non-team games.
I haven't heard about this issue, and something that significant would be pretty noticeable. If you'd like people to look into it, please provide replays.
Statistics: Posted by Spy_Emanciator — 24 Aug 2018, 09:45
AEON T1 SQUSH
Aeon t1 is needs slight hp buff.
AEON T2 TURTLE WEAK
Aeon turtle is having massive issues keeping up with rate of fire being low and easily dodged shots.
SMD CARRIERS
LAGOUT SCREEN
Fix the lagout screen. In fact remove it completely and make a lobby recovery mode with hotjoin.
CYBRAN DESTRO PATH
OVERFLOW ON ENGINNER ATTACK MOVE
Make engineers keep reclaiming with full mass bar on multiplayer maps when attack moved or patrolled.
SPEED DIFFERENCE
I've noticed games where certain players are seemingly getting 2x or .5x time values to all their unit and build speeds. There needs to be some in game mechanic to notice and prevent this.
Statistics: Posted by Deribus — 22 Aug 2018, 03:46
Statistics: Posted by Spy_Emanciator — 22 Aug 2018, 02:04