Either the structure slowly rises from below
This introduce randomness which isn't healthy for the game.
has X% chance of making contact, based on the % completed.
biass wrote:
The terraforming issue is to prevent a number of issued with rolloff, hitoxes, etc and the action of shaping the map to deny passage was not intended by the original or the current game developers.
biass wrote:
Sure, it's probably not fair that you can spam a block, it's also probably "not fair" that you can make a building that one shots your buildings from hilarious ranges, but the game gives you the tools to stop it. You don't fire at places protected by TMD's, so why do you fire at places where the missile can and most likely will be bodyblocked?
Strogo wrote:
If structure is under construction and has <200 hp (could be any number or %) and it's not an actual target, missile will destroy it and then apply full damage to the target.
Statistics: Posted by Steel_Panther — 14 Mar 2018, 01:47
Statistics: Posted by Strogo — 13 Mar 2018, 23:07
Statistics: Posted by ZLO_RD — 13 Mar 2018, 21:26
Statistics: Posted by Strogo — 13 Mar 2018, 20:20
Statistics: Posted by Exotic_Retard — 13 Mar 2018, 11:37
Steel_Panther wrote:
"Using terraforming intentionally to block units/mess with pathfinding, also flattening an obstacle to allow units through is not allowed." This has absolutely nothing to do with "internal engine safeguards."
Statistics: Posted by biass — 13 Mar 2018, 08:11
This introduce randomness which isn't healthy for the game.
has X% chance of making contact, based on the % completed.
Statistics: Posted by keyser — 13 Mar 2018, 08:02
Statistics: Posted by Steel_Panther — 13 Mar 2018, 07:36
Statistics: Posted by ZLO_RD — 12 Mar 2018, 15:06
Statistics: Posted by IceDreamer — 12 Mar 2018, 14:15
Statistics: Posted by FtXCommando — 12 Mar 2018, 12:21
Statistics: Posted by speed2 — 12 Mar 2018, 11:49
Statistics: Posted by Steel_Panther — 12 Mar 2018, 06:10