Here is a replay - #7509372
shard without radar vs torp - 63 dmg done
shard vs torp - 133dmg done to bomber
Thuderhead vs torp - 140dmg done
housel smt smt vs torp - 154dmg done
Trident master race vs torp - 200dmg done
Main problem of Shard is cost and torp bomber.
Statistics: Posted by Evildrew — 19 Mar 2018, 10:24
Statistics: Posted by PsychoBoB — 02 Mar 2018, 10:39
Statistics: Posted by Endranii — 01 Mar 2018, 23:27
Statistics: Posted by Lieutenant Lich — 22 Feb 2018, 05:46
Statistics: Posted by Apofenas — 20 Feb 2018, 04:22
Statistics: Posted by Endranii — 19 Feb 2018, 19:36
Statistics: Posted by Endranii — 19 Feb 2018, 17:44
Statistics: Posted by JoonasTo — 19 Feb 2018, 17:25
Statistics: Posted by Yolo- — 19 Feb 2018, 16:39
Statistics: Posted by Yolo- — 19 Feb 2018, 16:31
V1: Aeon T1 AA boat: 120m/1200e -> 400m/3600e, 35 dps -> 140 dps, build time 800 -> 2400, HP 750->850, basically 1/5 of aeon cruiser but less range/intel and slightly less dps overall, but slightly more HP. Usually dies to 1 torp, but also kills that torp, with a slightly worse mass inefficiency than a cruiser. Designed to make 1-2 with a navy rush to stop aeon being useless vs any air whatsoever at early stages, and avoid need to invest all the way into a cruiser. Requires micro for maximum effectiveness. Was previously unused due to the pitiful damage output.
Statistics: Posted by Apofenas — 19 Feb 2018, 07:05
V1: Aeon T1 AA boat: 120m/1200e -> 400m/3600e, 35 dps -> 140 dps, build time 800 -> 2400, HP 750->850, basically 1/5 of aeon cruiser but less range/intel and slightly less dps overall, but slightly more HP. Usually dies to 1 torp, but also kills that torp, with a slightly worse mass inefficiency than a cruiser. Designed to make 1-2 with a navy rush to stop aeon being useless vs any air whatsoever at early stages, and avoid need to invest all the way into a cruiser. Requires micro for maximum effectiveness. Was previously unused due to the pitiful damage output.
V2: aeon t1 aa boat: build time 2400 -> 1600 (more in line with other t1 tech, makes it easier to rush if needed)
Tempest: elevation from -5 -> -5.8 (to avoid all battleship ground fire, highest possible before it can be ground fired, other tempest and ground fire strat still can however)
Currently Tempest is not a mass efficient unit, and this small change should give it much greater flexibility and durability in the t3 navy wars it is most often found in.
Statistics: Posted by Yolo- — 18 Feb 2018, 23:44
V1: Aeon T1 AA boat: 120m/1200e -> 400m/3600e, 35 dps -> 140 dps, build time 800 -> 2400, HP 750->850, basically 1/5 of aeon cruiser but less range/intel and slightly less dps overall, but slightly more HP. Usually dies to 1 torp, but also kills that torp, with a slightly worse mass inefficiency than a cruiser. Designed to make 1-2 with a navy rush to stop aeon being useless vs any air whatsoever at early stages, and avoid need to invest all the way into a cruiser. Requires micro for maximum effectiveness. Was previously unused due to the pitiful damage output.
V2: aeon t1 aa boat: build time 2400 -> 1600 (more in line with other t1 tech, makes it easier to rush if needed)
Statistics: Posted by Yolo- — 18 Feb 2018, 19:17