Cyborg16 wrote:
I'm not entirely sure this is a good idea
Cyborg16 wrote:
According to the unit DB, Brick and Harb ranges are 35 and 28. If Aeon upgraded gun range were reduced to say 32, max range with vet would be 37 with a bonus of 1-per-vet. Alternatively the range boosts could be reduced to maybe 2/3, or if fractional ranges are not allowed, not boost at every vet level (I'm assuming range might not be the only boost from vet).
Statistics: Posted by FtXCommando — 04 Mar 2018, 22:21
Statistics: Posted by Plasma_Wolf — 04 Mar 2018, 18:05
Statistics: Posted by Franck83 — 04 Mar 2018, 14:35
Cyborg16 wrote:
I'm not entirely sure this is a good idea,
Statistics: Posted by biass — 04 Mar 2018, 14:07
Statistics: Posted by Cyborg16 — 04 Mar 2018, 13:46
FtXCommando wrote:Why? What is so bad about HP boosts? I mean, it would be a lot easier to predict when the HP boosts will happen on an experimental if we got rid of the current total trash vet system and went back to the point system but I GuESs ThAt SyStEm WaS toO CoMpLeX FoR FaF PlAyErS.
FtXCommando wrote:
No. ACUs getting range advantages against other ACUs will immediately devolve the game into gun ACU meta and there is no way any other upgrade path will ever be viable with such a change.
Statistics: Posted by FtXCommando — 03 Mar 2018, 23:40
FtXCommando wrote:
No. ACUs getting range advantages against other ACUs will immediately devolve the game into gun ACU meta and there is no way any other upgrade path will ever be viable with such a change.
Statistics: Posted by Cyborg16 — 03 Mar 2018, 10:58
Cyborg16 wrote:- small range boosts (this would make tanks and some experimentals significantly more powerful without being OP, and be very useful for ACUs)
Cyborg16 wrote:
Removing the HP boosts would definitely require rebalancing, but I think would be worth it in the end.
Statistics: Posted by TheKoopa — 03 Mar 2018, 06:10
Cyborg16 wrote:
- small range boosts (this would make tanks and some experimentals significantly more powerful without being OP, and be very useful for ACUs)
Cyborg16 wrote:
Removing the HP boosts would definitely require rebalancing, but I think would be worth it in the end.
Statistics: Posted by FtXCommando — 02 Mar 2018, 20:15
Statistics: Posted by Cyborg16 — 02 Mar 2018, 20:03
JoonasTo wrote:► Let's remove buildings from the veterancy system
♦ This will remove the problem of veterancy hunting from buildings
Statistics: Posted by Franck83 — 07 Feb 2018, 13:38
► Let's remove buildings from the veterancy system
♦ This will remove the problem of veterancy hunting from buildings
► Let's get better visual indicators for veterancy
Due to how FAF works, we are left with increasing unit damage
Statistics: Posted by moonbearonmeth — 07 Feb 2018, 13:24
Statistics: Posted by JoonasTo — 07 Feb 2018, 12:17