Statistics: Posted by JoonasTo — 12 Jun 2018, 10:16
Perhaps, however this became much more noticeable since the patch. I can't recall any specific case where I had this happen in my games prior to the patch, but that might just be me. Recent games (post patch) do make me believe something has changed, though.
Statistics: Posted by keyser — 12 Jun 2018, 09:15
moonbearonmeth wrote:
if you are actually attacking an ACU with auto-OC on the OC will target the ACU
moonbearonmeth wrote:
I would consider it more likely that the ACU will vet from the OC vs units than killing an enemy ACU
Plasma_Wolf wrote:
We need a system where we can manually prioritize ACU/other units
Statistics: Posted by TantrumDesire — 12 Jun 2018, 09:11
Statistics: Posted by Farmsletje — 12 Jun 2018, 09:07
Statistics: Posted by JoonasTo — 12 Jun 2018, 08:57
Statistics: Posted by Plasma_Wolf — 12 Jun 2018, 08:34
Statistics: Posted by moonbearonmeth — 12 Jun 2018, 08:29
Statistics: Posted by TantrumDesire — 12 Jun 2018, 08:09
Statistics: Posted by Steel_Panther — 01 Jun 2018, 19:55
Farmsletje wrote:
If you spend the 2500 mass it costs more now on bp then the buildtime nerf for t4's might as well be nonexistant.
Furthermore, you barely see this combo used in the current balance because the second gun is quite useless vs t3 units because you OC them anyway. The extra hp from t3 and the extra bp are most of the time better to have.
In beta you need 7 shots to kill a harb, in normal balance 8.
Othuum 9 in beta, 9 rn
Percy 12 in beta, 13 rn
Brick 13 in beta, 13 rn
Etc
There is a very very small increase in the effectiveness of killing t3 units with the acu, but i doubt its enough to make it viable compared to OC.
Fyu, i just realised i forgot to add the original 100 dps to both sides, but i doubt it'll change much.
Statistics: Posted by JoonasTo — 22 May 2018, 11:39
Statistics: Posted by Farmsletje — 22 May 2018, 07:46
Statistics: Posted by Steel_Panther — 22 May 2018, 04:05