Statistics: Posted by Cheva — 22 Jan 2018, 23:20
Statistics: Posted by Ithilis_Quo — 22 Jan 2018, 21:39
Statistics: Posted by Sprouto — 22 Jan 2018, 21:20
Statistics: Posted by speed2 — 22 Jan 2018, 13:37
Statistics: Posted by ZLO_RD — 22 Jan 2018, 13:18
Cheva wrote:
It's more about game progression.
Cheva wrote:
I argue that throwing around a large number of low level units is not very strategic late game.
Cheva wrote:
How does that make the game-play exciting.
Cheva wrote:
We can live in the lagg and waste time or adapt. Engie mod attempted to make t2 and t3 engies more used is this concept not similar in some respects ?
Statistics: Posted by moonbearonmeth — 22 Jan 2018, 05:18
Statistics: Posted by Cheva — 22 Jan 2018, 04:47
Why reward people for using t1 in minute 30 ?
Should we not keep the game fast and more about using later tier units ?
Statistics: Posted by moonbearonmeth — 22 Jan 2018, 04:10
Statistics: Posted by Cheva — 22 Jan 2018, 03:33