Forged Alliance Forever Forged Alliance Forever Forums 2017-11-07T01:18:34+02:00 /feed.php?f=67&t=15390 2017-11-07T01:18:34+02:00 2017-11-07T01:18:34+02:00 /viewtopic.php?t=15390&p=156048#p156048 <![CDATA[Re: The Medusa]]>
Well, they good against t2 spam pillars so THERE :twisted:

Statistics: Posted by Morax — 07 Nov 2017, 01:18


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2017-11-07T00:00:40+02:00 2017-11-07T00:00:40+02:00 /viewtopic.php?t=15390&p=156047#p156047 <![CDATA[Re: The Medusa]]> cybran T2 transport only stun T1/T2
medusa stun T1/T2
aeon bomber stun T1/T2

Statistics: Posted by keyser — 07 Nov 2017, 00:00


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2017-11-06T23:05:17+02:00 2017-11-06T23:05:17+02:00 /viewtopic.php?t=15390&p=156042#p156042 <![CDATA[Re: The Medusa]]>
Zeldafanboy wrote:
Morax wrote:Not to mention their stun on percivals is absolutely critical if you intend to win a fight against them with bricks


I thought Medusa can only stun T1 and T2 units?


Hmm maybe I'm thinking of Aeon t1 bomber stunning units that are t3 but will sandbox when I'm home to confirm. I think they do, though.

Statistics: Posted by Morax — 06 Nov 2017, 23:05


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2017-11-06T19:25:01+02:00 2017-11-06T19:25:01+02:00 /viewtopic.php?t=15390&p=156035#p156035 <![CDATA[Re: The Medusa]]>
ZeRenCZ wrote:
it is even worse, T1 MAA cant protect you against mercy and that is the reall problem (dont mention inties!!! they are unreliable)

so after 6 min watch out, you are Cyb and Mercy probly on its way :twisted:

Cyb= 6 min ACU :lol:

Yeah that's why every cybran acu on the front dies after 6 min

Statistics: Posted by Farmsletje — 06 Nov 2017, 19:25


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2017-11-06T18:48:25+02:00 2017-11-06T18:48:25+02:00 /viewtopic.php?t=15390&p=156033#p156033 <![CDATA[Re: The Medusa]]>
Morax wrote:
Not to mention their stun on percivals is absolutely critical if you intend to win a fight against them with bricks


I thought Medusa can only stun T1 and T2 units?

Statistics: Posted by Zeldafanboy — 06 Nov 2017, 18:48


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2017-11-06T18:41:56+02:00 2017-11-06T18:41:56+02:00 /viewtopic.php?t=15390&p=156032#p156032 <![CDATA[Re: The Medusa]]>
Zeldafanboy wrote:
Medusa are fine-- if you have at least like 4 or 3 of them and have them all target a pd at least one shell will hit. That's all you need for the PD to be stunned.

What I hate is that the Cybran T1 MAA still can't kill air scouts...


it is even worse, T1 MAA cant protect you against mercy and that is the reall problem (dont mention inties!!! they are unreliable)

so after 6 min watch out, you are Cyb and Mercy probly on its way :twisted:

Cyb= 6 min ACU :lol:

but you know why would balance team care, when there is more important things to balance like building HP
- terrible and super APM hungry shields, lowest building HP, shit T3 static arty, you know just fun late/arty game

Jagged when did you promised me the ED4? like half year ago you said "next balance path"...............Wailer got stealth instead of jamming......................ED4 nowhere........................... How long I will wait? I bet it is not in plan anymore, cause Cyb haters

Statistics: Posted by ZeRenCZ — 06 Nov 2017, 18:41


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2017-11-06T17:56:32+02:00 2017-11-06T17:56:32+02:00 /viewtopic.php?t=15390&p=156031#p156031 <![CDATA[Re: The Medusa]]>
One of the biggest mistakes people make in this game is spamming a t3 unit without the support of flack, Arty, Intel, etc.

There's a lot of cases where people go Rambo sera acu, add several ilshies, then watch their Commander be alone after a few ocs. You have to mix in zthuee hoard as well so it's dangerous to try and OC the ilshies.

Same goes for Medusa where the bricks need support due to their shit turret yaw speed.

Try and be a little more creative in unit mix and attack other weak points that are not guarded by a PD, try and use a couple bombers to kill pd instead, etc etc

Statistics: Posted by Morax — 06 Nov 2017, 17:56


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2017-11-05T16:34:16+02:00 2017-11-05T16:34:16+02:00 /viewtopic.php?t=15390&p=155992#p155992 <![CDATA[Re: The Medusa]]> Statistics: Posted by Mad`Mozart — 05 Nov 2017, 16:34


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2017-11-05T16:08:16+02:00 2017-11-05T16:08:16+02:00 /viewtopic.php?t=15390&p=155991#p155991 <![CDATA[Re: The Medusa]]> Statistics: Posted by Petricpwnz — 05 Nov 2017, 16:08


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2017-11-05T04:04:13+02:00 2017-11-05T04:04:13+02:00 /viewtopic.php?t=15390&p=155980#p155980 <![CDATA[Re: The Medusa]]> Statistics: Posted by Tex — 05 Nov 2017, 04:04


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2017-11-05T04:00:24+02:00 2017-11-05T04:00:24+02:00 /viewtopic.php?t=15390&p=155978#p155978 <![CDATA[Re: The Medusa]]>
What I hate is that the Cybran T1 MAA still can't kill air scouts...

Statistics: Posted by Zeldafanboy — 05 Nov 2017, 04:00


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2017-11-05T03:57:59+02:00 2017-11-05T03:57:59+02:00 /viewtopic.php?t=15390&p=155977#p155977 <![CDATA[Re: The Medusa]]>
Nice thinking!!! 8-)

Statistics: Posted by Morax — 05 Nov 2017, 03:57


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2017-11-05T03:55:36+02:00 2017-11-05T03:55:36+02:00 /viewtopic.php?t=15390&p=155976#p155976 <![CDATA[The Medusa]]>
It takes quite a bit longer than other MA to kill point defense because it keeps missing. Not a huge delay but it can give your opponent time to recover (I actually saw this happen in a tournament game on F.i.t.F. where tanks could catch up to a few sneaky cybran units while they struggled against pd).

I think in return we could lower the dps a bit. Let the Medusa stun the pd, and then mantis can finish it off.

Statistics: Posted by Evan_ — 05 Nov 2017, 03:55


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