JaggedAppliance wrote:
Given that we find the problem to be the effectiveness of T3 tanks vs T2 tanks basically, altering the HQ is an imprecise way of dealing with this because it will affect the cost of getting T3 mobile arty to defeat ravagers, the cost of T3 engies for SAM launchers, or T3 Mobile anti-air. It's a blunt instrument.
JaggedAppliance wrote:
It's better to think of the HQ cost in terms of T2 units rather than T3 because you make the T3 HQ when you can afford it and you won't lose too much in the process of upgrading. Or you upgrade it because you saw your opponent has T3 land and you have to stop whatever you're doing and instantly start making a T3 HQ because you will lose if you don't. That number of T3 units in the early T3 stage can/should be game winning btw, the difference is not as small as you seem to think.
JaggedAppliance wrote:
Also when the T2 HQ cost was increased it also increased the total cost of getting to T3 because ofc you must make a T2 HQ to get T3 HQ.
JaggedAppliance wrote:
Also props to the balance team for really stepping up recently and getting a lot of work done.
Statistics: Posted by Steel_Panther — 26 Nov 2017, 17:02
FtXCommando wrote:
Balance patch basically fixed titan by making it like loya and othuum by making it like harb. Gotta fix brick and make it kinda like percy as well otherwise UEF is ridiculously OP. That's how you end up rebalancing all of T3 when you try to fix a few units.
*Obviously there are still differences between the units in the t3 rebalance, but the differences are way more subtle than they currently are.*
Steel_Panther wrote:
Thanks for answering my question Keyser. The first reason makes sense, though I can see that the higher efficiency of higher tier units should be proportional to the cost of the tech upgrade, and so increasing the cost of the t3 hq would also justify the strength differential. I can understand how just making them closer might be better because it would otherwise make the upgrade too risky to get in a lot of circumstances. It just seemed to me that the current cost is really very low. According to the unit database the t3 hq is 4440 mass, (roughly 3.5 t3 bricks or percies), but the additional cost of upgrading from a t2 hq is only 3500 mass, roughly 2.7 bricks or percies (or 7.3 loyalists). Even increasing the cost by 2500 mass, means they have will have two less bricks (or 5 less loyals). It doesn't seem like a big game changer to me to go from say, a t3 army of 5 percies down to 3, even with a proportionally large increase in the tech upgrade cost.
Statistics: Posted by JaggedAppliance — 22 Nov 2017, 19:52
Statistics: Posted by FtXCommando — 22 Nov 2017, 12:00
Statistics: Posted by Steel_Panther — 22 Nov 2017, 03:38
Statistics: Posted by Morax — 21 Nov 2017, 20:21
Statistics: Posted by moonbearonmeth — 21 Nov 2017, 06:16
Statistics: Posted by SpoCk0nd0pe — 21 Nov 2017, 02:41
Statistics: Posted by keyser — 21 Nov 2017, 02:29
Statistics: Posted by Morax — 21 Nov 2017, 01:22
Morax wrote:
It's opinion; were you guys not getting mad at me for not liking Spockondodge opinion in another thread? Funny how there is a double standard here if you don't like said person's.
Statistics: Posted by biass — 20 Nov 2017, 05:07
Statistics: Posted by Mephi — 20 Nov 2017, 00:39
Statistics: Posted by Morax — 19 Nov 2017, 23:56
Statistics: Posted by Mephi — 19 Nov 2017, 23:09