Forged Alliance Forever Forged Alliance Forever Forums 2017-09-23T03:41:21+02:00 /feed.php?f=67&t=15175 2017-09-23T03:41:21+02:00 2017-09-23T03:41:21+02:00 /viewtopic.php?t=15175&p=154383#p154383 <![CDATA[Re: T3 mex and RAS SCUs too strong?]]>
Well tbh there's no balance anyway but that's a different thread :^)

Statistics: Posted by TheKoopa — 23 Sep 2017, 03:41


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2017-09-23T02:31:52+02:00 2017-09-23T02:31:52+02:00 /viewtopic.php?t=15175&p=154382#p154382 <![CDATA[Re: T3 mex and RAS SCUs too strong?]]>
that's just the nature of FFA, and it has always been that way. If you fight your neighbor and after that hold an eco war vs someone else you're indirectly fighting a 2v1, so ofcourse you will be behind in mass.

In high lvl team/1v1 games ras sacu's are basically nonexistant because they take way too long too pay themselves back.
Also if you turtle in any normal team/1v1 game you just insta lose (not counting retarded maps like gap/thermo ofc)

Statistics: Posted by Farmsletje — 23 Sep 2017, 02:31


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2017-09-23T01:53:33+02:00 2017-09-23T01:53:33+02:00 /viewtopic.php?t=15175&p=154380#p154380 <![CDATA[T3 mex and RAS SCUs too strong?]]>
Right now, the benefit to taking map control is fleeting: It has an advantage early on, but after ~10 or 15 minutes, there's no point in taking territory. Also, in the context of FFA, territory has very high HEAT (attracts attention) but very low VALUE (doesnt produce any more mass than SCU spam). It seems pointless to even bother with.

IMO SCU RAS needs a huge nerf... the mass production, at least.

Statistics: Posted by FunkOff — 23 Sep 2017, 01:53


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