Forged Alliance Forever Forged Alliance Forever Forums 2017-07-19T12:32:43+02:00 /feed.php?f=67&t=14890 2017-07-19T12:32:43+02:00 2017-07-19T12:32:43+02:00 /viewtopic.php?t=14890&p=152230#p152230 <![CDATA[Re: Interceptor turn rate worse than T1 bomber]]>
If somebody knows for a fact if this would work or not, please share.

I'm going to try and see how aeon transports behave, seeing as they have AA weapons and a speed range of 0-15 but I'm pretty sure their acceleration stat is different.

EDIT: Yeah, transports follow them near perfectly. Swifties and ASF also follow a lot better. ASF obviously have different turn rates but swifties are identical in turn rate and only have 8 minimum speed instead of 10. Unless there's another reason(they do catch up to the bomber faster too since maximum speed of 18 so more time to adjust) I'm not aware of for this behaviour, this seems like a good sign that dropping the minimum speed could work.

Statistics: Posted by JoonasTo — 19 Jul 2017, 12:32


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2017-07-19T08:10:44+02:00 2017-07-19T08:10:44+02:00 /viewtopic.php?t=14890&p=152229#p152229 <![CDATA[Re: Interceptor turn rate worse than T1 bomber]]>
JoonasTo wrote:
But what if we just lower the minimum speed of the interceptor, that should work, right?

not sure what that will achive. don't think that interceptor AI will slow down interceptor to prevent it getting away from turning bomber. it will alway move interceptor at high speed, and intie will not slow down when it is close to target. idk.
and if we talk about manual micro, then you can go as slow as you want with interceptor.

Statistics: Posted by ZLO_RD — 19 Jul 2017, 08:10


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2017-07-18T20:35:50+02:00 2017-07-18T20:35:50+02:00 /viewtopic.php?t=14890&p=152221#p152221 <![CDATA[Interceptor turn rate worse than T1 bomber]]>
If we touch the bomber turn rate that will obviously lower it's DPS, which would require buffing the buildtime/cost too. Not necessarily a bad thing, but still a larger balance chance that would be wanted for such a small fix.

If we touch the interceptor turn rate that will make it a lot better at killing T2 transports and somewhat more effective at killing strats. Smaller and easier balance fix than the first.

But what if we just lower the minimum speed of the interceptor, that should work, right?

Statistics: Posted by JoonasTo — 18 Jul 2017, 20:35


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