Forged Alliance Forever Forged Alliance Forever Forums 2017-07-12T19:50:32+02:00 /feed.php?f=67&t=14724 2017-07-12T19:50:32+02:00 2017-07-12T19:50:32+02:00 /viewtopic.php?t=14724&p=152005#p152005 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Lich King wrote:
Masyaka wrote:If you are sure im trolling its probably because i stopped learning game some months ago and forgot much things probably.

Then why the hell are you making balance proposals when you don't even know the current balance?!


Irony

Statistics: Posted by TheKoopa — 12 Jul 2017, 19:50


]]>
2017-07-12T17:46:16+02:00 2017-07-12T17:46:16+02:00 /viewtopic.php?t=14724&p=151996#p151996 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Lich King wrote:
Masyaka wrote:If you are sure im trolling its probably because i stopped learning game some months ago and forgot much things probably.

Then why the hell are you making balance proposals when you don't even know the current balance?!


As far as i remember tanks have around ~280 HP and 30 DPS (150 hp for auroras)

Statistics: Posted by Masyaka — 12 Jul 2017, 17:46


]]>
2017-07-12T04:26:10+02:00 2017-07-12T04:26:10+02:00 /viewtopic.php?t=14724&p=151976#p151976 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Masyaka wrote:
If you are sure im trolling its probably because i stopped learning game some months ago and forgot much things probably.

Then why the hell are you making balance proposals when you don't even know the current balance?!

Statistics: Posted by Lieutenant Lich — 12 Jul 2017, 04:26


]]>
2017-07-10T11:07:45+02:00 2017-07-10T11:07:45+02:00 /viewtopic.php?t=14724&p=151898#p151898 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Masyaka wrote:
Test yourself in sandbox. 15 auroras moved with attack-move correctly migh defeat 20 or 25 strikers (or Heaven is a hacker)
Lets not take down the DPS then.


Enemy tanks are also capable of moving fyi
Enough with this cancerous bickering

Statistics: Posted by biass — 10 Jul 2017, 11:07


]]>
2017-07-10T10:52:00+02:00 2017-07-10T10:52:00+02:00 /viewtopic.php?t=14724&p=151897#p151897 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Lich King wrote:
Masyaka wrote:Better just lower aurora's DPS and make it fire like a machinegun to prevent quick kills and make kiting less op.

Allowing 15 stationary auroras to rape 30 strikers is too much incompetitive.

1) stationary auroras = dead auroras
2) Aeon machine gun? Doesn't Blaze have that already?
3) DPS means damage per second, if we lower Auroras DPS, it will start losing every fight
4) Your suggestion makes Aurora more like a slow and low HP Mantis. As much as I hate dislike aeon... nerfing them to shit like UEF was is not a good idea.

5) It was probably a mistake to write a serious reply to a well known troll but oh well...


Test yourself in sandbox. 15 auroras moved with attack-move correctly migh defeat 20 or 25 strikers (or Heaven is a hacker)
Lets not take down the DPS then.


If you are sure im trolling its probably because i stopped learning game some months ago and forgot much things probably.

Statistics: Posted by Masyaka — 10 Jul 2017, 10:52


]]>
2017-07-09T19:24:28+02:00 2017-07-09T19:24:28+02:00 /viewtopic.php?t=14724&p=151879#p151879 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Masyaka wrote:
Better just lower aurora's DPS and make it fire like a machinegun to prevent quick kills and make kiting less op.

Allowing 15 stationary auroras to rape 30 strikers is too much incompetitive.

1) stationary auroras = dead auroras
2) Aeon machine gun? Doesn't Blaze have that already?
3) DPS means damage per second, if we lower Auroras DPS, it will start losing every fight
4) Your suggestion makes Aurora more like a slow and low HP Mantis. As much as I hate dislike aeon... nerfing them to shit like UEF was is not a good idea.

5) It was probably a mistake to write a serious reply to a well known troll but oh well...

Statistics: Posted by Lieutenant Lich — 09 Jul 2017, 19:24


]]>
2017-07-09T18:22:49+02:00 2017-07-09T18:22:49+02:00 /viewtopic.php?t=14724&p=151878#p151878 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Allowing 15 stationary auroras to rape 30 strikers is too much incompetitive.

Statistics: Posted by Masyaka — 09 Jul 2017, 18:22


]]>
2017-06-10T20:10:40+02:00 2017-06-10T20:10:40+02:00 /viewtopic.php?t=14724&p=150636#p150636 <![CDATA[Re: The Aurora nerf, too punishing?]]>
also implying eq isnt going to be official balance no matter what you do

Statistics: Posted by Exotic_Retard — 10 Jun 2017, 20:10


]]>
2017-06-10T19:10:24+02:00 2017-06-10T19:10:24+02:00 /viewtopic.php?t=14724&p=150634#p150634 <![CDATA[Re: The Aurora nerf, too punishing?]]>

Statistics: Posted by IceDreamer — 10 Jun 2017, 19:10


]]>
2017-06-10T19:00:03+02:00 2017-06-10T19:00:03+02:00 /viewtopic.php?t=14724&p=150633#p150633 <![CDATA[Re: The Aurora nerf, too punishing?]]> Statistics: Posted by Morax — 10 Jun 2017, 19:00


]]>
2017-06-08T21:46:12+02:00 2017-06-08T21:46:12+02:00 /viewtopic.php?t=14724&p=150557#p150557 <![CDATA[Re: The Aurora nerf, too punishing?]]> extensively

I presume that the rules must be different for the different weapon arcs. Apparently NONE it's in all directions, HIGH it's only across, and LOW... Someone want to test? :p

EDIT: Or not. I'm delusional apparently. I definitely remember getting Mavor to fire a clean horizontal arc of shots with no longitudinal spread :/

Statistics: Posted by IceDreamer — 08 Jun 2017, 21:46


]]>
2017-06-08T20:28:00+02:00 2017-06-08T20:28:00+02:00 /viewtopic.php?t=14724&p=150554#p150554 <![CDATA[Re: The Aurora nerf, too punishing?]]>
IceDreamer wrote:
Horizontal only. To prove, fire a mavor at the ground a long way away at +10, then use shift-f6 to edit the FR to say 10 times, build a second, and do it again. only the horizontal spread changes



ok just pointing out this is nonsense ^^

heres a picture of 5 mantis with a rof of 10 firing clearly with vertical spread:
Image
and icecreamers own example, the mavor projectile firing backwards there. enjoy
Image

good thing at least the balance terrorists know how their balance works xD

Statistics: Posted by Exotic_Retard — 08 Jun 2017, 20:28


]]>
2017-06-08T12:32:04+02:00 2017-06-08T12:32:04+02:00 /viewtopic.php?t=14724&p=150537#p150537 <![CDATA[Re: The Aurora nerf, too punishing?]]> Statistics: Posted by IceDreamer — 08 Jun 2017, 12:32


]]>
2017-06-08T06:48:17+02:00 2017-06-08T06:48:17+02:00 /viewtopic.php?t=14724&p=150525#p150525 <![CDATA[Re: The Aurora nerf, too punishing?]]>
However i think this randomness might even nerf aurora vs t2 harder, t2 are a little slower on some accounts and that with their larger frame make it hard for t2 tanks to dodge aurora shots, if needed

Having the aurora straight up miss t2 tanks hurts hard especially if your harb rush goes wrong and you need to stall a tiny bit, even more frustrating in game, when you're doing everything "right" but you're kicking the bucket anyways due to random chances like the randomness

also is the randomness just horizontal or vertical as well? a lot of shots are landing just short of the (enemy) tanks and i want to know if im just imagining things :D

Statistics: Posted by biass — 08 Jun 2017, 06:48


]]>
2017-06-08T03:44:34+02:00 2017-06-08T03:44:34+02:00 /viewtopic.php?t=14724&p=150523#p150523 <![CDATA[Re: The Aurora nerf, too punishing?]]>
Lich King wrote:
inb4 they lower Aurora's muzzle velocity to the Ythotha death ball velocity and give it 800 damage per shot.

It would be interesting to see some more T2 land from aeon aside from the usual aurora+guncom to harb rush.
Spoiler: show
Does make one wonder though how to kill obsidians paired with mobile shields.



Obsidians and shields are best as late t2 units. Aeon meme blaze tank isn't even worth building to stop t1 tbh. With that and the fact you got to get t2 pgens to run obsidians and sheields in large numbers, you might as well as go for harbs which do what obsidians do while being faster, stronger, better ranged, and awesome against t1.

Statistics: Posted by FtXCommando — 08 Jun 2017, 03:44


]]>