Forged Alliance Forever Forged Alliance Forever Forums 2017-05-12T14:54:08+02:00 /feed.php?f=67&t=14510 2017-05-12T14:54:08+02:00 2017-05-12T14:54:08+02:00 /viewtopic.php?t=14510&p=148468#p148468 <![CDATA[Re: Sera sacus r too op]]> sera sacus crushed them pretty hard with auto OC.

Statistics: Posted by ZLO_RD — 12 May 2017, 14:54


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2017-05-12T14:47:11+02:00 2017-05-12T14:47:11+02:00 /viewtopic.php?t=14510&p=148465#p148465 <![CDATA[Re: Sera sacus r too op]]>
Masyaka wrote:
EvanGalea wrote:Then Scout yourself. Also, having 6 Monkeylords raises multiple questions:

Why wait until you had the 6th one to attack? Were they built at the same time or were 5 not enough?
6 Monkeylords is 114000 mass. You could build Megaliths instead which are way better against Sacus.
In fact, why not just make your own artillery with that mass? You still have enough for a megalith afterwards.
Or, why not split your Monkeylords up? Attack his base from 6 different angles so something will break through.


It was a map called some "crater" game, wheres theres only 1 enterance to bases.


Didn't play any of them craters map's after i got over 1k but this maps if played properly end with your victory in less than 10min. Just go full blyat on them enemys with all your coms... also really 6 ML on 8x8 map....

Statistics: Posted by Endranii — 12 May 2017, 14:47


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2017-05-12T14:20:18+02:00 2017-05-12T14:20:18+02:00 /viewtopic.php?t=14510&p=148459#p148459 <![CDATA[Re: Sera sacus r too op]]>
Lich King wrote:
Because this noob plays Dual Gap and nothing else, that's why, EvanGalea.


I never play Dual gap.

Statistics: Posted by Masyaka — 12 May 2017, 14:20


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2017-05-12T14:19:59+02:00 2017-05-12T14:19:59+02:00 /viewtopic.php?t=14510&p=148458#p148458 <![CDATA[Re: Sera sacus r too op]]>
EvanGalea wrote:
Then Scout yourself. Also, having 6 Monkeylords raises multiple questions:

Why wait until you had the 6th one to attack? Were they built at the same time or were 5 not enough?
6 Monkeylords is 114000 mass. You could build Megaliths instead which are way better against Sacus.
In fact, why not just make your own artillery with that mass? You still have enough for a megalith afterwards.
Or, why not split your Monkeylords up? Attack his base from 6 different angles so something will break through.


It was a map called some "crater" game, wheres theres only 1 enterance to bases.

Statistics: Posted by Masyaka — 12 May 2017, 14:19


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2017-05-10T02:28:25+02:00 2017-05-10T02:28:25+02:00 /viewtopic.php?t=14510&p=148281#p148281 <![CDATA[Re: Sera sacus r too op]]> Statistics: Posted by Lieutenant Lich — 10 May 2017, 02:28


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2017-05-09T16:11:06+02:00 2017-05-09T16:11:06+02:00 /viewtopic.php?t=14510&p=148248#p148248 <![CDATA[Re: Sera sacus r too op]]>
Why wait until you had the 6th one to attack? Were they built at the same time or were 5 not enough?
6 Monkeylords is 114000 mass. You could build Megaliths instead which are way better against Sacus.
In fact, why not just make your own artillery with that mass? You still have enough for a megalith afterwards.
Or, why not split your Monkeylords up? Attack his base from 6 different angles so something will break through.

Statistics: Posted by Evan_ — 09 May 2017, 16:11


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2017-05-09T10:55:58+02:00 2017-05-09T10:55:58+02:00 /viewtopic.php?t=14510&p=148232#p148232 <![CDATA[Re: Sera sacus r too op]]>
PhilipJFry wrote:
That only shows that you have no idea how to use units.


My teammate didnt scouted. Enemy had arty so I though he will not have enough exps to def, but he had 4 sacus and all my mls gone.

Statistics: Posted by Masyaka — 09 May 2017, 10:55


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2017-05-09T08:46:07+02:00 2017-05-09T08:46:07+02:00 /viewtopic.php?t=14510&p=148224#p148224 <![CDATA[Re: Sera sacus r too op]]> Statistics: Posted by PhilipJFry — 09 May 2017, 08:46


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2017-05-09T08:35:51+02:00 2017-05-09T08:35:51+02:00 /viewtopic.php?t=14510&p=148222#p148222 <![CDATA[Re: Sera sacus r too op]]>
PhilipJFry wrote:
Logic would be a good start.
This thread is a perfect example of stuff that belongs to the help tactics help/general questions sub forum and not in the balance sub forum.


They start winning masscost when they are in bigger numbers. Mostly when they're able to kill an exp with just 2 OCs.

Its hard to rush them.


I once suicided 6 monkeylords by attacking 4 enemy sacus. Lost game.w

Statistics: Posted by Masyaka — 09 May 2017, 08:35


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2017-05-09T08:34:32+02:00 2017-05-09T08:34:32+02:00 /viewtopic.php?t=14510&p=148221#p148221 <![CDATA[Re: Sera sacus r too op]]> This thread is a perfect example of stuff that belongs to the help tactics help/general questions sub forum and not in the balance sub forum.

Statistics: Posted by PhilipJFry — 09 May 2017, 08:34


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2017-05-09T08:34:20+02:00 2017-05-09T08:34:20+02:00 /viewtopic.php?t=14510&p=148220#p148220 <![CDATA[Re: Sera sacus r too op]]>
But i think if i make him spin (only in real game) those 2 would defeat it. Theres just 1 more OC left.

Statistics: Posted by Masyaka — 09 May 2017, 08:34


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2017-05-09T08:21:15+02:00 2017-05-09T08:21:15+02:00 /viewtopic.php?t=14510&p=148219#p148219 <![CDATA[Re: Sera sacus r too op]]>
biass wrote:
why do you feed a discussion if the op cannot provide a decent topic


What do i need to add in order to make this topic decent? video?

Statistics: Posted by Masyaka — 09 May 2017, 08:21


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2017-05-09T03:00:33+02:00 2017-05-09T03:00:33+02:00 /viewtopic.php?t=14510&p=148202#p148202 <![CDATA[Re: Sera sacus r too op]]> Statistics: Posted by biass — 09 May 2017, 03:00


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2017-05-09T02:35:09+02:00 2017-05-09T02:35:09+02:00 /viewtopic.php?t=14510&p=148200#p148200 <![CDATA[Re: Sera sacus r too op]]> Statistics: Posted by Lieutenant Lich — 09 May 2017, 02:35


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2017-05-09T01:04:12+02:00 2017-05-09T01:04:12+02:00 /viewtopic.php?t=14510&p=148194#p148194 <![CDATA[Re: Sera sacus r too op]]>
Masyaka wrote:
Lets do math

GC = 30K mass, 100k HP, 2,5k DPS
3 sera OC sacus = 30k mass, 150k HP, 9k DPS

Spider = 20k mass, 45k HP, 4k dps
2 sera OC sacus = 20k mass, 100k HP, 6k DPS.

Amazing, yeah?
Seems imbalanced. GC was about to be the best exp. Plus, they can OC com.

Or its sera feature?


comparing raw mass/dps/hp numbers doesnt give you the whole picture.

maybe you're right and sera sacus beat spider and gc mass for mass in a sandbox fight - but GC and spider have a lot more attack range with their lasers than the sacu has with its overcharge.
they also move around the map faster.
and they deal full damage against commanders.
also spider has stealth and some anti air, and gc has tractor claws.
and they both can passively deal damage to things by walking over them, and they dont require a quantum gate to build.

all this stuff has to be considered when you compare units

Statistics: Posted by rtc — 09 May 2017, 01:04


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