Make Novax do higher damage against shields
Statistics: Posted by Lieutenant Lich — 05 Apr 2017, 03:45
Statistics: Posted by ZLO_RD — 03 Apr 2017, 01:20
Statistics: Posted by Sovietpride — 02 Apr 2017, 23:29
FtXCommando wrote:AdmiralZeech wrote:I just want the beam to stay on 100% of the time. The reload period really annoys me.
You know that would make novax a practical game-ender because no amount of shields would ever stop it?
Statistics: Posted by Nepty — 19 Mar 2017, 03:49
AdmiralZeech wrote:I just want the beam to stay on 100% of the time. The reload period really annoys me.
Statistics: Posted by AdmiralZeech — 19 Mar 2017, 02:37
Statistics: Posted by Evan_ — 18 Mar 2017, 17:02
Statistics: Posted by zeroAPM — 18 Mar 2017, 13:28
FtXCommando wrote:AdmiralZeech wrote:I just want the beam to stay on 100% of the time. The reload period really annoys me.
You know that would make novax a practical game-ender because no amount of shields would ever stop it?
Statistics: Posted by FtXCommando — 18 Mar 2017, 06:55
biass wrote:Mycen wrote:Mobile SMD would be a cool and fitting idea in theory, but not in execution. It'd just get parked over enemy nuke launchers, which would be lame.
this is why noone takes you seriously
stop being a detriment to game balance because you want to attempt to be a faf hipster by making novax
biass wrote:
t1 unit drop pods
FtXCommando wrote:AdmiralZeech wrote:I just want the beam to stay on 100% of the time. The reload period really annoys me.
You know that would make novax a practical game-ender because no amount of shields would ever stop it?
EvanGalea wrote:
The laser changes I suggested isn't just some nerf I concocted to try and justify it's lower cost. As mentioned earlier I want novax to have it's laser equipped to destroy groups of t1 engineers. In fact, the novax might do even more damage in this position because now it is able to come out a lot earlier in the game. Sure Novax will mainly take up the role of a t4 scout, but I don't see that as a problem seeing as that's what it already does. The current Novax just relies too much on your opponent being less skilled or behind. It relies on them not overwhelming you enough to stay alive, then relies on them turtling in a wierd way where they remember to build tons of sams, but not tons of shields.
The dynamic of attacking engineers and forcing your opponent to repay the satelite's cost by building shields and attacking engineers is way more exciting than any "Special ability" IMO. Supcom isn't about the gimmicks anyways.
Statistics: Posted by Mycen — 18 Mar 2017, 06:33
Statistics: Posted by Evan_ — 18 Mar 2017, 05:15
Statistics: Posted by FtXCommando — 17 Mar 2017, 16:50