Anihilnine wrote:I haven't read all of the justifications for everything because it's too involved - but if you could be bothered dear Balance Councilor ...
I wonder what the long term balance plan anyway? Like what are the "big problems" we are trying to solve. Is appears that Cybran needs to be nerfed somehow, I can see that. Isn't there a huge issue that T3 Air is too good? That the transition between T2 and T3 land is not great enough? That it's just not worth building T2/T3/Experimentals at various parts of the game because T3 Air / ACU's are too powerful?
So question 1 is "what do you see as the big problems to solve in your role as BC?"
And question 2 is "how do ACU hp changes and factory changes further that plan?"
I wonder if that such changes are not really achieving that much in terms of rebalancing big issues, and because of the controversy maybe not worth it. Which isn't to say the changes are right or wrong - just to say that they aren't right enough to be worth the heartache.
At the same time I realise that smarter people than me are talking about all this so I'm just curious - not judging.
Thanks
Statistics: Posted by Morax — 18 Mar 2017, 12:42
Statistics: Posted by JaggedAppliance — 16 Mar 2017, 21:44
Statistics: Posted by Ars Nova — 16 Mar 2017, 18:52
If sniping isn't important, then why did you reduce all the HP values? What are you trying to accomplish? The stated goals were:
"allow more options for aggressive play".
- The HP changes only increased the effectiveness of bombing raids and tac missile snipes against unprotected buildings, and otherwise had no impact .
- HP had to be increased for naval factories in the most recent patch, because T2/3 navies fire at very long ranges and can't be stopped without mobilizing, because getting your factories blown out of the water makes it almost impossible to get back in the water, and because naval factories are especially vulnerable due lack of dedicated shielding.
Sniping isn't really important to this tbh.
If someone is going to "snipe" you (what are they sniping, power or something? hqs?) then they're going to manage it regardless.
If something can be destroyed in 1 tactical missile or 2, it's going to die if the tacts can get through at all, and same if it will die to 5 tacts.
If the damage is getting through, then the hp isn't that important, the problem is you don't have a defence.
The only real argument you can make is that sustained pushes into the base / raids are more effective, which is the entire point - giving a weakness to cybran.
CLEARLY, you're not looking to quickly train-wreck players and cause them to lose faster, or else you'd be happy about factories going down as soon as somebody started focusing on them. Which, again, goes to show why this is contentious. If you really wanted to see factories getting killed without it ending the game, you'd also make factories cheaper so that it's possible to easily rebuild.
So what are you doing? If you don't want factories to die quickly from an normal push, then obviously the only thing you can be predicting from the HP changes is an increased prevalence of sniping. Your emphasis is to make it so the lowest-risk snipe is to against Cybran buildings, because you only need a single SCUD in the chamber to take down an important building and reduce military production back to T1.
If you really wanted to see factories getting killed without it ending the game, you'd also make factories cheaper so that it's possible to easily rebuild.
Unofficially, the goal is "nerf Cybran". But as the argument goes, the method chosen is mostly obnoxious in nature, doesn't address land armies, doesn't agree well with naval play, and finally, the very worst, doesn't have any specific targeted intents. The idea is "I don't know maybe Cybran will lose more and that'll be balance on paper I think". It's a completely inarticulate way to approach balance.
I'd be more sympathetic if one of the balance moderators were saying, "YES I WANT TO SEE MORE TAC MISSILES GOD THEY MAKE ME WET." But that's not what I'm seeing. I'm seeing a ton of vague excuses for the changes, weird mumbling about how Cybran can't be nerfed any other way, and then a bunch of diversionary arguments or terrible advice like "scout more noob".
Statistics: Posted by Gorton — 16 Mar 2017, 01:45
Statistics: Posted by Gorton — 16 Mar 2017, 01:31
Statistics: Posted by JoonasTo — 16 Mar 2017, 00:01
Statistics: Posted by IceDreamer — 15 Mar 2017, 21:59
Statistics: Posted by Gorton — 15 Mar 2017, 18:38
Statistics: Posted by Ars Nova — 15 Mar 2017, 18:28
Statistics: Posted by nine2 — 15 Mar 2017, 12:43
Statistics: Posted by Blodir — 15 Mar 2017, 12:26